Wednesday, 11 November 2020 15:32
ENDLESS SPACE 2 V1.5.3.44624 S5 GOLD-Public (64-bit)

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15:32:53:268DefaultSTACKStarting the application, version is V1.5.3.44624 S5 GOLD-Public (64-bit)...
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15:32:53:272DefaultSTACKRunning 64-bit mode...
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15:32:53:272DefaultSTACKGame directory is "C:\Users\BEn\Documents\Endless Space 2".
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15:32:53:272DefaultSTACK[Steam] Available game languages are 'english', current game language is 'english'.
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15:32:53:272DefaultSTACK[Steam] Steam user id is '76561198567998230'.
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15:32:53:272DefaultSTACK[Steam] Steam user name is 'BingBongBong'.
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15:32:53:272DefaultSTACKLoading registry file 'D:\Program Files (x86)\Steam\SteamApps\common\Endless Space 2\Registry.xml'...
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15:32:53:272DefaultSTACKRegistry file 'C:\Users\BEn\Documents\Endless Space 2\Registry.xml' does not exist.
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15:32:53:272DefaultSTACKLoading registry file 'C:\Users\BEn\Documents\Endless Space 2\Users\1638\Registry.xml'...
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15:32:53:272DefaultSTACKDeactivate network achievement manager...
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15:32:53:590AudioSTACKInitializing the Wwise sound engine...
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15:32:53:590AudioSTACKSound engine initialized.
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15:32:53:590AudioSTACK4 audio modules have been loaded.
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15:32:53:590Audio, DataSTACK901 LipSync Data successfully loaded
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15:32:53:590DefaultSTACKPlaying with 20 downloadable content(s): Newsletter Hero Sophons, The Pathfinders, The Cravers Prime, Stellar Prisoner, Target Locked, Halloween Update, DLC Vaulters Free Content, DLC Vaulters, Update 5, Endless Day Update, Make War Not Love, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Harmonic Memories, Update 14, DLC Templars.
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15:32:53:590DefaultSTACKPlaying with 14 activated downloadable content(s): Newsletter Hero Sophons, The Pathfinders, The Cravers Prime, DLC Vaulters, Update 5, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Harmonic Memories, Update 14, DLC Templars.
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15:32:53:590DefaultSTACKHello 'BingBongBong'!
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15:32:53:590DefaultSTACKChanging display settings to 1600x1024, 60Hz...
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15:32:53:590DefaultSTACK... skipped change because resolution remains the same.
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15:32:53:590DefaultSTACKSetting the general quality level to '4'.
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15:32:54:839DefaultSTACKCurrent game language is 'english'.
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15:32:54:839HxFxSTACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]
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15:32:55:153PrismSTACKGame Session-Open: {"crc":"509A023302959083BD7DFF35D868D8EC,V1.5.3.44624 S5 GOLD-Public (64-bit),206760","hwid":"a2e65a8d8cb0f47045f8869c8c1c961535846c1f","system_os":"Windows 7 (6.1.7600) 64bit","system_processor":"Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz","system_memory":"17123246080","system_display":"NVIDIA GeForce GTX 880M","system_display_memory":"8458862592","eventID":"1.21.01","eventName":"Game Session-Open","steamID":"76561197960267366","gamecode":"392110","sessionID":"2533c7e529d3496ea67ec2fac5c7d738","eventTimestampClient":"2020-11-11T15:32:53.723"}
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15:32:55:187DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%GroundBattleRemainsStandby' was already registered for the same revision number #1.
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15:32:55:265AISTACKAI assembly Amplitude.AI.Loader v1.0.3.0 loaded
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15:32:55:265AISTACKAI assembly Amplitude.AI.Common v1.0.0.0 loaded
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15:32:55:265AudioSTACKMute rear channels (since we are in mono or stereo speaker configuration)
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15:32:55:265AudioSTACKThe audio manager is ready.
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15:32:55:265DefaultSTACKError message modal is disabled.
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15:32:55:265DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%TempleOnSystemTooltip' was already registered for the same revision number #1.
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15:32:55:622DefaultSTACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.
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15:32:55:622GameplaySTACK[Achievement] Steam achievements restored.
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15:32:55:622DefaultSTACKLoading runtime module 'Endless Space 2'...
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15:32:55:622DefaultSTACKLoading plugin files for AI ...
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15:32:55:622AISTACKRegister AI plugin Amplitude.AI.Core v1.0.187.328 in Release configuration from file D:\Program Files (x86)\Steam\SteamApps\common\Endless Space 2\Public/AI/Release/Amplitude.AI.Core.dll
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15:32:55:649DefaultSTACKLoading plugin files for AI ...
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15:32:55:649AISTACKRegister AI plugin Amplitude.AI.Core (debug) v1.0.187.21924 in Debug configuration from file D:\Program Files (x86)\Steam\SteamApps\common\Endless Space 2\Public/AI/Debug/Amplitude.AI.Core.dll
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15:32:55:652DefaultSTACKLoading runtime registry files...
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15:32:55:679DefaultSTACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...
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15:32:55:688DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...
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15:32:55:700DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...
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15:32:55:717DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...
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15:32:55:734DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.GalaxyShapeMergePlans'...
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15:32:55:750DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetTierDefinition'...
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15:32:55:767DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetPopulationCapacityGroupDefinition'...
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15:32:56:390DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryAnomalyDefinition'...
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15:32:56:841DefaultSTACKLoading plugin files for database of type 'StarSystemNodeDefinition'...
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15:32:56:867DefaultSTACKLoading plugin files for database of type 'SpecialNodeDefinition'...
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15:32:56:877DefaultSTACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...
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15:32:57:930DefaultSTACKLoading plugin files for database of type 'EntityActionDefinition'...
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15:32:57:956DefaultSTACKLoading plugin files for database of type 'DiplomaticRelationState'...
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15:32:57:973PrismSTACKApplication Start: {"graphicsDeviceId":4504,"graphicsDeviceVendorId":4318,"graphicsDeviceVersionId":"Direct3D 11.0 [level 11.0]","defaultSupportHxFxPlugin":"False","gameVersion":"V1.5.3.44624 S5 GOLD-Public (64-bit)","eventID":"5.01.03","eventName":"Application Start","steamID":"76561197960267366","gamecode":"392110","sessionID":"2533c7e529d3496ea67ec2fac5c7d738","eventTimestampClient":"2020-11-11T15:32:57.930"}
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15:32:57:973DefaultSTACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...
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15:32:58:416DefaultSTACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...
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15:32:58:427DefaultSTACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...
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15:32:58:434DefaultSTACKLoading plugin files for database of type 'DiplomaticFactionPactEffectDefinition'...
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15:32:58:449DefaultSTACKLoading plugin files for database of type 'WarPointsRewardDefinition'...
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15:32:58:465DefaultSTACKLoading plugin files for database of type 'ContractStubDefinition'...
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15:32:58:929DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
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15:32:58:949DefaultSTACKLoading plugin files for database of type 'ResourceDefinition'...
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15:32:58:958DefaultSTACKLoading plugin files for database of type 'PlanetReserveDefinition'...
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15:32:58:965DefaultSTACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...
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15:32:58:982DefaultSTACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...
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15:32:58:998DefaultSTACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...
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15:32:59:016DefaultSTACKLoading plugin files for database of type 'LibrarianQuestionDefinition'...
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15:32:59:037DefaultSTACKLoading plugin files for database of type 'PopulationDefinition'...
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15:32:59:049DefaultSTACKLoading plugin files for database of type 'PopulationAspirationDefinition'...
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15:32:59:066DefaultSTACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...
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15:32:59:082DefaultSTACKLoading plugin files for database of type 'HonorThresholdSetDefinition'...
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15:32:59:119DefaultSTACKLoading plugin files for database of type 'PopulationEventDefinition'...
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15:32:59:130DefaultSTACKLoading plugin files for database of type 'PopulationStateDefinition'...
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15:32:59:180DefaultSTACKLoading plugin files for database of type 'PopulationTrait'...
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15:32:59:188DefaultSTACKLoading plugin files for database of type 'PopulationPoliticalTraitDefinition'...
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15:32:59:231DefaultSTACKLoading plugin files for database of type 'PopulationModifiersTrait'...
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15:32:59:243DefaultSTACKLoading plugin files for database of type 'PopulationCollectionBonusTrait'...
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15:32:59:252DefaultSTACKLoading plugin files for database of type 'ResourceDepositDefinition'...
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15:32:59:268DefaultSTACKLoading plugin files for database of type 'AnomalyDefinition'...
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15:32:59:317DefaultSTACKLoading plugin files for database of type 'ShipDesignDefinition'...
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15:32:59:334DefaultSTACKLoading plugin files for database of type 'ShipRoleDefinition'...
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15:32:59:618DefaultSTACKLoading plugin files for database of type 'HullDefinition'...
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15:32:59:788DefaultSTACKLoading plugin files for database of type 'ModuleDefinition'...
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15:32:59:794DefaultSTACKLoading plugin files for database of type 'MedalDefinition'...
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15:32:59:800DefaultSTACKLoading plugin files for database of type 'RankDefinition'...
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15:32:59:815DefaultSTACKLoading plugin files for database of type 'RankPatternDefinition'...
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15:32:59:831DefaultSTACKLoading plugin files for database of type 'LevelUpRuleDefinition'...
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15:32:59:848DefaultSTACKLoading plugin files for database of type 'ShipConditionalConstructionEffectDefinition'...
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15:32:59:879DefaultSTACKLoading plugin files for database of type 'ShipDesignTemplateDefinition'...
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15:33:00:212DefaultSTACKLoading plugin files for database of type 'IndustryConstructibleElement'...
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15:33:00:233DefaultSTACKLoading plugin files for database of type 'AnomalyReductionDefinition'...
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15:33:13:676DefaultSTACKLoading plugin files for database of type 'TradableSubCategoryDefinition'...
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15:33:13:701DefaultSTACKLoading plugin files for database of type 'TradableDefinition'...
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15:33:13:711DefaultSTACKLoading plugin files for database of type 'MarketplaceAdvertisementDefinition'...
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15:33:13:741DefaultSTACKLoading plugin files for database of type 'TradingCompanyImprovementDefinition'...
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15:33:13:960DefaultSTACKLoading plugin files for database of type 'MarketplaceEventDefinition'...
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15:33:13:991DefaultSTACKLoading plugin files for database of type 'AcademyStateDefinition'...
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15:33:14:012DefaultSTACKLoading plugin files for database of type 'MinorStateDefinition'...
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15:33:14:021DefaultSTACKLoading plugin files for database of type 'ImprovementListDefinition'...
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15:33:14:021DataSTACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra1' was already registered for the same revision number #3.
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15:33:14:021DataSTACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra2' was already registered for the same revision number #3.
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15:33:14:027DefaultSTACKLoading plugin files for database of type 'PlanetImprovementMappingDefinition'...
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15:33:14:042DefaultSTACKLoading plugin files for database of type 'FleetMissionDefinition'...
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15:33:14:167DefaultSTACKLoading plugin files for database of type 'SystemDiscoverySequenceDefinition'...
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15:33:14:177DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...
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15:33:14:190DefaultSTACKLoading plugin files for database of type 'GroundBattleViewerConfig'...
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15:33:14:204DefaultSTACKLoading plugin files for database of type 'GroundBattleUnitConfig'...
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15:33:14:222DefaultSTACKLoading plugin files for database of type 'GroundBattleStrategyDefinition'...
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15:33:14:279DefaultSTACKLoading plugin files for database of type 'GroundBattleOutcomeDefinition'...
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15:33:14:301DefaultSTACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...
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15:33:14:316DefaultSTACKLoading plugin files for database of type 'SystemSupervisorDefinition'...
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15:33:14:330DefaultSTACKLoading plugin files for database of type 'MinigameDefinition'...
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15:33:14:338DefaultSTACKLoading plugin files for database of type 'ConstellationOwnershipBonusDefinition'...
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15:33:14:405DefaultSTACKLoading plugin files for database of type 'ContextualDiplomaticTermDefinition'...
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15:33:14:435DefaultSTACKLoading plugin files for database of type 'PiratePowerLevelDefinition'...
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15:33:14:442DefaultSTACKLoading plugin files for database of type 'PirateRelationThresholdDefinition'...
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15:33:14:451DefaultSTACKLoading plugin files for database of type 'StarDestructionDefinition'...
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15:33:14:460DefaultSTACKLoading plugin files for database of type 'EffectZoneDefinition'...
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15:33:14:477DefaultSTACKLoading plugin files for database of type 'ZoneEffectDefinition'...
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15:33:14:493DefaultSTACKLoading plugin files for database of type 'CitadelDefinition'...
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15:33:14:510DefaultSTACKLoading plugin files for database of type 'BasicModuleDefinition'...
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15:33:14:528DefaultSTACKLoading plugin files for database of type 'RemainsDefinition'...
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15:33:14:548DefaultSTACKLoading plugin files for database of type 'GroundBattleFormationDefinition'...
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15:33:14:616DefaultSTACKLoading plugin files for database of type 'HackingProgramDefinition'...
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15:33:14:778DefaultSTACKLoading plugin files for database of type 'HackingOperationOutcomeDefinition'...
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15:33:14:787DefaultSTACKLoading plugin files for database of type 'TraitorBonusThresholdDefinition'...
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15:33:14:794DefaultSTACKLoading plugin files for database of type 'PopulationLossResourceGainDefinition'...
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15:33:14:809DefaultSTACKLoading plugin files for database of type 'DisplacementEffectDefinition'...
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15:33:14:826DefaultSTACKLoading plugin files for database of type 'Droplist'...
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15:33:14:843DefaultSTACKLoading plugin files for database of type 'AcademyReparationScoresDefinition'...
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15:33:20:986DefaultSTACKSpent 19.3172882 second(s) loading the module plugins.
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15:33:20:986DefaultSTACKRuntime hash key = '3CA404C591B88609A1514700E6663BDE'.
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15:33:20:986DefaultSTACKWaiting for Steam statistics and achievements reception callback...
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15:33:20:986DefaultSTACKWaiting for Steam statistics and achievements reception callback...
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15:33:20:986GameplaySTACK[Achievement] Steam achievements are disabled when using modding tools.
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15:33:20:986GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment1To5', so the extra source TechnologyDefinitionEmpireDevelopment5 will be ignored
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15:33:20:986GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment5To17', so the extra source TechnologyDefinitionEmpireDevelopment17Templars will be ignored
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15:33:20:986GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12', so the extra source TechnologyDefinitionEmpireDevelopment12 will be ignored
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15:33:20:986GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12Venetians', so the extra source TechnologyDefinitionEmpireDevelopment12Venetians will be ignored
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15:33:20:986GUISTACKThe windows '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' and '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' have the same type and should be used by name only.
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15:33:20:986AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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15:33:20:986AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
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15:33:20:987AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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15:33:20:987AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
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15:33:20:987AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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15:33:20:987AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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15:33:20:987AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
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15:33:20:987AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
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15:33:20:987AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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15:33:20:987AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
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15:33:20:987AGESTACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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15:33:20:987AGESTACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
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15:33:20:987AGESTACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
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 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at RuntimeService_RuntimeChange in :line 0
 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:20:987AGESTACKCaching reflection information for target class 'GuiBlurBackground, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
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 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
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15:33:20:987AGESTACKRebuilding the texture atlas...
 at Build in :line 0
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 at MoveNext in :line 0
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 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
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 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:20:987GUISTACKLoaded 177 modifier templates
 at MoveNext in :line 0
 at Run in :line 0
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 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
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 at OnRuntimeChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:20:987AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
15:33:20:987AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
15:33:20:987AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
15:33:20:987AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
15:33:20:987AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
 at GetPropertyValue in :line 0
 at GetTargetValue in :line 0
 at OnUpdateInteraction in :line 0
 at OnUpdateInteraction in :line 0
 at NotifyChange in :line 0
 at OnResetInteraction in :line 0
 at Init in :line 0
 at Start in :line 0
15:33:20:987DefaultSTACKSteamClientCallbacks_UserStatsReceivedCallback
 at SteamClientCallbacks_UserStatsReceivedCallback in :line 0
 at SteamGameServer_RunCallbacks in :line 0
 at RunCallbacks in :line 0
 at FixedUpdate in :line 0
15:33:20:987RuntimeSTACKRuntimeState_Bootstrapper.End()
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:20:987RuntimeSTACKRuntimeState_OutGame.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:21:006DefaultSTACKLoading the outgame view...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:21:006DefaultSTACKForce Clear of AlwaysActiveCamera
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:22:888HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
15:33:22:888HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
15:33:22:888DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:888HxFxSTACKBinding service [ShipInvisibilityRenderer] with context [Battle] with an instance of type [ShipInvisibilityRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:888DefaultSTACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:888DefaultSTACKIn Technique Battle, all galaxy view technique ancillaries have been ignited
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:888DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:888DefaultSTACKIn Technique Battle, Load
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:888DefaultSTACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:888HxFxSTACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]
 at AddService in :line 0
 at LoadNoCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:889DefaultSTACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0050039 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:889DefaultSTACKIn Technique Battle, load rendering technique ancillaries TextRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:889HxFxSTACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:889DefaultSTACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0.0030025 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:889DefaultSTACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:889HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:889DefaultSTACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0150107 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:889DefaultSTACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:889HxFxSTACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:889DefaultSTACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0.0020014 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:889DefaultSTACKIn Technique Battle, load rendering technique ancillaries ShipInvisibilityRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:889DefaultSTACKIn Technique Battle, the ancillary service 'ShipInvisibilityRenderer' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:889DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:889HxFxSTACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]
 at AddService in :line 0
 at Awake in :line 0
 at Internal_CloneSingle in :line 0
 at Instantiate in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:889DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:889HxFxSTACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:889HxFxSTACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:889DefaultSTACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:889DefaultSTACKIn Technique Prod, all galaxy view technique ancillaries have been ignited
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:889DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:889DefaultSTACKIn Technique Prod, Load
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:889DefaultSTACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:889DefaultSTACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.01301 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:889DefaultSTACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:889DefaultSTACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0050014 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:889HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
 at PushGlobalShaderKeyword in :line 0
 at PushInsideShaderKeyword in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:889DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Start in :line 0
15:33:22:889HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
15:33:22:889HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
15:33:22:889HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
15:33:22:889HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
15:33:22:889HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
15:33:22:889HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
 at LoadAtlas in :line 0
 at LoadAtlasAndExport in :line 0
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
15:33:22:889DefaultSTACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
15:33:22:889HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
 at AddService in :line 0
 at Load in :line 0
 at .ctor in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
15:33:22:889HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
 at AddService in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at Start in :line 0
15:33:22:889DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 128x128 to 256x128xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
15:33:22:889DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x128 to 256x256xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
15:33:22:889DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x256 to 512x256xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
15:33:22:889DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x256 to 512x512xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
15:33:22:889DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x512 to 1024x512xARGBFloat
 at GetOrCreateGlyph in :line 0
 at GetOrCreateInAtlas in :line 0
 at GetCharInfo in :line 0
 at GetCharInfo in :line 0
 at DrawText in :line 0
 at Update in :line 0
15:33:23:336DefaultSTACKRelease Clear of AlwaysActiveCamera
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:23:571AudioSTACKAudio receiver #1 has been initialized.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:001HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:27:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:30:820AGESTACKRebuilding the texture atlas...
 at Build in :line 0
 at SwitchHighDefinition in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:30:820GameplaySTACKSave test was successful.
 at OnEndShow in :line 0
 at SpecificUpdate in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:30:864AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:125HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:126HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:31:239AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
15:33:34:593HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:593HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:593HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:593HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:594HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:34:595HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:854HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:854HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:854HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:854HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:854HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:854HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:857HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:857HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:857HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:857HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:857HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:857HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:857HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:857HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:857HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:857HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:857HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:37:857HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:544HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:544HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:544HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:544HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:544HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:544HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:544HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:544HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:544HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:544HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:41:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:42:008DefaultSTACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x128xARGBFloat
 at GetOrCreateGlyph in :line 0
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 at FireOnPreCull in :line 0
15:33:42:008DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x256xARGBFloat
 at GetOrCreateGlyph in :line 0
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 at GetCharInfo in :line 0
 at UpdateTextQuadInfos_BruteForce in :line 0
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15:33:42:009AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
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15:33:45:650DefaultSTACKLoading file 'C:\Users\BEn\Documents\Endless Space 2\Save Files\Geometry Boys - Try 2.sav'
 at LoadGame in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:45:651RuntimeSTACKRuntimeState_OutGame.End()
 at End in :line 0
 at End in :line 0
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 at Update in :line 0
 at Update in :line 0
15:33:45:651RuntimeSTACKRuntimeState_Lobby.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:651RuntimeSTACKThe session has been created; opening the session in 'Single' mode (default)...
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
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 at Update in :line 0
15:33:45:651SessionSTACKOnSessionChange: Opening.
 at OnSessionChange in :line 0
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 at Update in :line 0
15:33:45:651RuntimeSTACKThe session has been opened.
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
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 at Begin in :line 0
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 at Update in :line 0
15:33:45:651DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
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 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:651DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8093692 (GameSaveDescriptor).
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
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 at Begin in :line 0
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 at Update in :line 0
15:33:45:651DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8093692 (clients).
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
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 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
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 at Begin in :line 0
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 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/sbs/8093692 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
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 at OnSessionChange in :line 0
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 at Begin in :line 0
 at RefreshState in :line 0
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15:33:45:651DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8093692 (GameSaveDescriptor).
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
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 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
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15:33:45:651DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8093692 (clients).
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
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 at Open in :line 0
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 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/sbs/8093692 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
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 at RefreshDownlodableContentSharing in :line 0
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 at Begin in :line 0
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 at Update in :line 0
15:33:45:651DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0
 at RefreshDownlodableContentSharing in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
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 at Session_SessionChange in :line 0
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 at Open in :line 0
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 at SessionService_SessionChange in :line 0
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 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/_turn/72 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
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 at Session_SessionChange in :line 0
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 at OnSessionChange in :line 0
 at Open in :line 0
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 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
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 at Session_SessionChange in :line 0
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 at Open in :line 0
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 at SessionService_SessionChange in :line 0
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 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
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 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/sessionname/BingBongBong's game (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
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 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
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 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
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 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
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 at Session_SessionChange in :line 0
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 at OnSessionChange in :line 0
 at Open in :line 0
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 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
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 at Begin in :line 0
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 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/sbs/8093692 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
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 at OnSessionOpened in :line 0
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 at OnSessionChange in :line 0
 at Open in :line 0
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 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
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 at Session_SessionChange in :line 0
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 at OnSessionChange in :line 0
 at Open in :line 0
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 at Begin in :line 0
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 at Update in :line 0
15:33:45:651SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(8)
 at RefreshLobbySlotCount in :line 0
 at OnNumberOfSlotsChanged in :line 0
 at Session_LobbyDataChange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
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 at SetLobbyData in :line 0
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 at SessionService_SessionChange in :line 0
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 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
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 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
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 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
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 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
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 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
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 at SetLobbyData in :line 0
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 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
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 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
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 at CreateSession in :line 0
 at Begin in :line 0
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 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
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 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
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 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
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 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
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 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
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 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
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 at Session_SessionChange in :line 0
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 at OnSessionChange in :line 0
 at Open in :line 0
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 at SessionService_SessionChange in :line 0
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 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
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 at Begin in :line 0
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 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
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 at Begin in :line 0
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 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
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 at Begin in :line 0
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 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
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 at OnSessionChange in :line 0
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 at Update in :line 0
 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:651RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/30944 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/Expert (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652SessionSTACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/sessionname/BingBongBong's game (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/owner/76561197960267366 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/version/281496451743749 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:652RuntimeSTACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/sbs/8093692 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/_turn/72 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:653RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/30944 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/Expert (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(8)
 at RefreshLobbySlotCount in :line 0
 at OnSessionOpened in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at Session_SessionChange in :line 0
 at OnSessionChange in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654SessionSTACKOnSessionChange: Opened.
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionChange in :line 0
 at Open in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/3CA404C591B88609A1514700E6663BDE (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:654RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at OnSessionCreated in :line 0
 at SessionService_SessionChange in :line 0
 at OnSessionChange in :line 0
 at CreateSession in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
15:33:45:697SessionSTACKSessionState_Opened.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:697SessionSTACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:697RuntimeSTACK[ChatMessage] RECV: l:/sessionname/BingBongBong's game (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:697RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:697RuntimeSTACK[ChatMessage] RECV: l:/owner/76561197960267366 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:697RuntimeSTACK[ChatMessage] RECV: l:/version/281496451743749 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:697RuntimeSTACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:697RuntimeSTACK[ChatMessage] RECV: l:/sbs/8093692 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:697RuntimeSTACK[ChatMessage] RECV: l:/_turn/72 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:697RuntimeSTACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:697RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:697RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:697RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:697RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:697RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:697RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:697RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:697RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:697RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:697RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:697RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:697RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:697RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:697RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:697RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:697RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:697RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:697RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:697RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:697RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:697RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:698RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:699RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:699RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:699RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:699RuntimeSTACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:699RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/30944 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:699RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:699RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:699RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/Expert (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:699RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/3CA404C591B88609A1514700E6663BDE (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:699RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at Reprocess in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:699SessionSTACKSessionState_Opened.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:699SessionSTACKSessionState_OpenedAndReady.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:699RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLocalMemberReady in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:699SessionSTACKSessionState_OpenedAndReady.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:699SessionSTACKSessionState_OpenedAndCounting.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:734SessionSTACKSessionState_OpenedAndCounting.End()
 at End in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:734SessionSTACKSessionState_OpenedAndLaunching.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:734RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLocalMemberReady in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:734RuntimeSTACK[ChatMessage] RECV: r:/76561198567998230/q:/ready/0/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLocalMemberReady in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:775DefaultSTACKLaunchAsync()
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:841SessionSTACKLaunching the game server...
 at IGameServerLauncher.Launch in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:841GameServerSTACKGameServerState_InitializeServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:45:841GameServerSTACKGameServerState_LaunchGame
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:46:007GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:46:007DefaultSTACKWaiting for the ignition of all game ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:46:007SessionSTACKLaunching the game client...
 at IGameClientLauncher.Launch in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:46:007GameplaySTACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.
 at RegisterCanExecuteValidator in :line 0
 at .ctor in :line 0
 at IGameClientLauncher.Launch in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:46:007SessionSTACKSessionState_OpenedAndLaunching.End()
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:46:007SessionSTACKSessionState_OpenedAndLaunched.Begin()
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:46:007RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:46:007GameClientSTACKGameClientState_WaitingForServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:46:007GameClientSTACKGameClientState_ConnectingToServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:50:592DefaultSTACKAll game ancillaries have been ignited.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:592DefaultSTACKLoading from archive 'C:\Users\BEn\Documents\Endless Space 2\Save Files\Geometry Boys - Try 2.sav'...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:592RuntimeSTACK[ChatMessage] RECV: l:/_turn/72 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at set_Turn in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:592DefaultSTACKUsing path to archive: 'C:\Users\BEn\Documents\Endless Space 2\Save Files\Geometry Boys - Try 2.sav'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:592DefaultSTACKLoading my game...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:592GUISTACKCannot find the GuiElement 'SuperAffinityTimeLords'
 at GetTitle in :line 0
 at GetTitle in :line 0
 at GetLocalizedTitle in :line 0
 at get_LocalizedName in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:592GUISTACKCannot find the GuiElement 'SuperAffinityCravers'
 at GetTitle in :line 0
 at GetTitle in :line 0
 at GetLocalizedTitle in :line 0
 at get_LocalizedName in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:592GUISTACKCannot find the GuiElement 'SuperAffinityVampirilis'
 at GetTitle in :line 0
 at GetTitle in :line 0
 at GetLocalizedTitle in :line 0
 at get_LocalizedName in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GUISTACKCannot find the GuiElement 'SuperAffinityVenetians'
 at GetTitle in :line 0
 at GetTitle in :line 0
 at GetLocalizedTitle in :line 0
 at get_LocalizedName in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GUISTACKCannot find the GuiElement 'SuperAffinitySophons'
 at GetTitle in :line 0
 at GetTitle in :line 0
 at GetLocalizedTitle in :line 0
 at get_LocalizedName in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GUISTACKCannot find the GuiElement 'SuperAffinityUnfallen'
 at GetTitle in :line 0
 at GetTitle in :line 0
 at GetLocalizedTitle in :line 0
 at get_LocalizedName in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GUISTACKCannot find the GuiElement 'SuperAffinityHoratio'
 at GetTitle in :line 0
 at GetTitle in :line 0
 at GetLocalizedTitle in :line 0
 at get_LocalizedName in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593RuntimeSTACK[ChatMessage] RECV: l:/_turn/72 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at set_Turn in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:593GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:594GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:595GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:596GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:596GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:596GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:596GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:596GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:596GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:596GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:596GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:596GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:596GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:596GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:596GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:596GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SerializeSubElement in :line 0
 at SerializeElement in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:596GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
 at RegisterValidator in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SerializeElements in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
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 at Run in :line 0
 at MoveNext in :line 0
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15:33:50:596DefaultSTACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0.0010007 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:596GameServerSTACKInitiate connection to server with steamIDRemote: 0x110000100000666, steamIDUser: 0x110000100000666.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:50:596GameClientSTACKGot initiate connection response from server.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:50:596GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632DefaultSTACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:632GameClientSTACKSuccessfully connected to SteamGameServer.
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:50:632GameClientSTACKGameClientState_ConnectedToServer
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:50:632GameClientSTACKGameClientState_LaunchGame
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:50:632NetworkSTACKDumping method set to 'Text'.
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:50:632DefaultSTACKWaiting for the game server to launch the game...
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:50:672GameplaySTACKThe pathfinding service is ready.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:672DefaultSTACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.0020018 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:672GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:50:672GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
 at ProcessMessage in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:33:50:710DefaultSTACKThe game ancillary (type of: PositioningService) has been loaded (in 0.0010011 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:752DefaultSTACKThe game ancillary (type of: VisibilityController) has been loaded (in 0.0010125 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:787DefaultSTACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:831DefaultSTACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:869DefaultSTACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:905DefaultSTACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:944DefaultSTACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0.0009986 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:50:984DefaultSTACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:51:022DefaultSTACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:51:072DefaultSTACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:51:110DefaultSTACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:51:152DefaultSTACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:51:193DefaultSTACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:51:225DefaultSTACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:51:265DefaultSTACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:51:304DefaultSTACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:51:338DefaultSTACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:51:379DefaultSTACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:51:417DefaultSTACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:51:457DefaultSTACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:51:497DefaultSTACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:51:535DefaultSTACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:51:575DefaultSTACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:51:613DefaultSTACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:51:653DefaultSTACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:51:690DefaultSTACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:51:730DefaultSTACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:51:769DefaultSTACKThe game ancillary (type of: ConstellationStatusManager) has been loaded (in 0.0030003 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:51:807DefaultSTACKThe game ancillary (type of: ContextualDiplomacyManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:51:847DefaultSTACKThe game ancillary (type of: PiratesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:51:881DefaultSTACKThe game ancillary (type of: CoordinationRequestsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:51:947DefaultSTACKThe game ancillary (type of: DiplomaticPressureManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:51:974DefaultSTACKThe game ancillary (type of: NodeEffectRepository) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:52:010DefaultSTACKThe game ancillary (type of: GalaxyManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:52:047DefaultSTACKThe game ancillary (type of: EffectZoneController) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:52:097DefaultSTACKThe game ancillary (type of: HackingManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:52:138DefaultSTACKThe game ancillary (type of: AcademyRequestsManager) has been loaded (in 0.001 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:52:175DefaultSTACKThe game ancillary (type of: AcademyRolesManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:52:210DefaultSTACKThe game ancillary (type of: QuestionsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:52:249DefaultSTACKThe game ancillary (type of: RelicsManager) has been loaded (in 0 second(s)).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:52:703DefaultSTACKGalaxy Seed = 30944
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:33:52:703DefaultSTACKFog of war texture format: RGB24.
 at LoadFogOfWar in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:144DefaultSTACK[Game] Empire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:144DefaultSTACK[Game] Empire#1 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:144DefaultSTACK[Game] Empire#2 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:144DefaultSTACK[Game] Empire#3 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:144DefaultSTACK[Game] Empire#4 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:144DefaultSTACK[Game] Empire#5 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:144DefaultSTACK[Game] Empire#6 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:144DefaultSTACK[Game] Empire#7 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:144DefaultSTACK[Game] MinorEmpire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:144DefaultSTACK[Game] MinorEmpire#1 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145DefaultSTACK[Game] MinorEmpire#2 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145DefaultSTACK[Game] MinorEmpire#3 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145DefaultSTACK[Game] MinorEmpire#4 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145DefaultSTACK[Game] MinorEmpire#5 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145DefaultSTACK[Game] MinorEmpire#6 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145DefaultSTACK[Game] MinorEmpire#7 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145DefaultSTACK[Game] MinorEmpire#8 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145DefaultSTACK[Game] MinorEmpire#9 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145DefaultSTACK[Game] MinorEmpire#10 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145DefaultSTACK[Game] MinorEmpire#11 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145DefaultSTACK[Game] AcademyEmpire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145DefaultSTACK[Game] LesserEmpire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145DefaultSTACK[Game] PirateEmpire#0 loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at InitializeTutorial in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145DefaultSTACKGame has been loaded.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #6993. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6993. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #6993. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6993. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #6993. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6993. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #6993. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6993. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #6993. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6993. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #6993. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6993. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #6993. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6993. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #6993. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6993. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #6993. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6993. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6993. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #6993. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6993. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #6993. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6993. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145GameplaySTACK[Population] 'PopulationPoliticalEventLoneOutpostCreated' LoadGame() failed: Could not find game entity #6993. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145GameplaySTACK[Population] 'PopulationPoliticalEventOutpostLost' LoadGame() failed: Could not find game entity #6993. If errors follow, this is a data problem.
 at LoadGame in :line 0
 at LoadGame in :line 0
 at LoadPopulationEventModifiers in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145GameplaySTACKGame created.
 at GameService_CreateGameComplete in :line 0
 at OnCreateGameComplete in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145GUISTACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145GUISTACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145GUISTACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:145GUISTACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146GUISTACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146GUISTACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146GUISTACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146GUISTACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146GUISTACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146GUISTACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146GUISTACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146GUISTACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146GUISTACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146GUISTACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146GUISTACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146GUISTACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146GUISTACK[PropertyFiltering] Empire Empire 16 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146GUISTACK[PropertyFiltering] Empire Empire 17 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146GUISTACK[PropertyFiltering] Empire Empire 18 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146GUISTACK[PropertyFiltering] Empire Empire 19 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146GUISTACK[PropertyFiltering] Empire Empire 20 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146GUISTACK[PropertyFiltering] Empire Empire 21 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146GUISTACK[PropertyFiltering] Empire Empire 22 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
 at RefreshPropertyFiltering in :line 0
 at BuildEmpireRelatedGuiWrappers in :line 0
 at OnGameCreated in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146AISTACKLoad AI0 in Release configuration.
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146AISTACKLoad AI plugin Amplitude.AI.Core v1.0.187.328 from file D:\Program Files (x86)\Steam\SteamApps\common\Endless Space 2\Public/AI/Release/Amplitude.AI.Core.dll
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146AISTACKAI app domain created
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146AISTACKAI module 'E.N.F.E.R' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146AISTACKAI module 'Communication' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146AISTACKAI module 'Debug' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146AISTACKAI module 'Diagnostics' has been loaded.
 at LoadAIAssemblies in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146AISTACKInitialize AI modules communication interfaces.
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146AISTACKInitialize AI modules.
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146AISTACK[AI] Initialization of AIModule E.N.F.E.R [AI0]
 at Initialize in :line 0
 at Initialize in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146AISTACK[AI] Initialization of Communication module. [AI0]
 at Initialize in :line 0
 at Initialize in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146AISTACK[AI] Initialization of Diagnostics module. [AI0]
 at Initialize in :line 0
 at Initialize in :line 0
 at Initialize in :line 0
 at Load in :line 0
 at LoadAI in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146DefaultSTACKThe game interface (GameServer) has recieved the game change notification: 'Created'.
 at GameService_GameChange in :line 0
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146DefaultSTACKThe game interface (GameClient) has recieved the game change notification: 'Created'.
 at GameService_GameChange in :line 0
 at OnGameChange in :line 0
 at OnGameChange in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:146GameServerSTACKGameServerState_GameLaunchedAndReady
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:00:146GameClientSTACKGameClientState_GameLaunched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:00:146DefaultSTACKChanging the active player controller from 'null' to 'Empire#0'.
 at SetActivePlayerController in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:00:146AGESTACKCaching reflection information for target class 'TechnologyLinkSpark, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
 at IsScalable in :line 0
 at Init in :line 0
 at InitItem in :line 0
 at Init in :line 0
 at Init in :line 0
 at Init in :line 0
 at InstantiateChild in :line 0
 at ReserveChildren in :line 0
 at BindTechnologyLinks in :line 0
 at BindInspectedEmpire in :line 0
 at OnPlayerEmpireChanged in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at SendMessageNullable in :line 0
 at set_PlayerEmpire in :line 0
 at PlayerControllerRepository_ActivePlayerControllerChange in :line 0
 at SetActivePlayerController in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:00:146GameplaySTACK[PlayerRepository] Player 'BingBongBong' has been registered (Graphical/Local) on Empire #0.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:00:146GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #1.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:00:146GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #2.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:00:146GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #3.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:00:146GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #4.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:00:146GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #5.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:00:146GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #6.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:00:146GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #7.
 at Register in :line 0
 at BindPlayer in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:00:146HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Default] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Update in :line 0
15:34:00:147AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
15:34:00:147AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
15:34:00:147AISTACK[AI] [Event]keep 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
15:34:00:147AISTACK[AI] [Event]keep [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at InitializeAsync in :line 0
15:34:00:194PrismSTACKGame Start: {"gameDifficulty":"Normal","factionAffinity":"AffinityGameplayTimeLords","customFaction":"False","playerCount":8,"galaxySize":"Large","galaxyShape":"Ovoid","gameSpeed":"Normal","tutorialDifficulty":"None","sessionMode":"Single","isNewGame":"False","isAutoTest":"False","IsModded":"False","gameID":"5ba17ea3-f9c7-4d2e-8eb5-dc74ff94b6f2","eventID":"5.03.06","eventName":"Game Start","steamID":"76561197960267366","gamecode":"392110","sessionID":"2533c7e529d3496ea67ec2fac5c7d738","eventTimestampClient":"2020-11-11T15:33:52.375"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:322AudioSTACKAudio receiver #0 has been initialized.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:00:322HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
15:34:00:322HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]
 at RemoveService in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
15:34:00:322DefaultSTACKReleasing the current world view technique...
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:34:00:322DefaultSTACKIn technique Prod, unloading ancillaries.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:34:00:322DefaultSTACKIn Technique Prod, unloading ancillary CircleRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:34:00:322HxFxSTACKUnbinding service [ICircleRendererService] with context [Battle]
 at RemoveService in :line 0
 at UnbindServices in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:34:00:322DefaultSTACKIn Technique Prod, unloading ancillary InstancingRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:34:00:322HxFxSTACKUnbinding service [IInstancingRendererService] with context [Battle]
 at RemoveService in :line 0
 at UnbindServices in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:34:00:322DefaultSTACKIn Technique Prod, ancillaries unloaded.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:34:00:322HxFxSTACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER
 at PopGlobalShaderKeyword in :line 0
 at PopInsideShaderKeyword in :line 0
 at Unload in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:34:00:322DefaultSTACKReleasing Technique Prod
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:34:00:322DefaultSTACKTechnique Prod released
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:34:00:322HxFxSTACKUnbinding service [GPUGlobalTimeManager] with context [Default]
 at RemoveService in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:34:00:322DefaultSTACKReleasing the current world view technique...
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:34:00:322DefaultSTACKIn technique Battle, unloading ancillaries.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:34:00:322DefaultSTACKIn Technique Battle, unloading ancillary ShipInvisibilityRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:34:00:322HxFxSTACKUnbinding service [ShipInvisibilityRenderer] with context [Battle]
 at RemoveService in :line 0
 at UnbindServices in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:34:00:322DefaultSTACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:34:00:322HxFxSTACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:34:00:322DefaultSTACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:34:00:322HxFxSTACKUnbinding service [ScanViewBattleRenderer] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:34:00:322DefaultSTACKIn Technique Battle, unloading ancillary TextRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:34:00:322HxFxSTACKUnbinding service [ITextRendererService] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:34:00:322DefaultSTACKIn Technique Battle, unloading ancillary PlanetoidRendererManager
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:34:00:322HxFxSTACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]
 at RemoveService in :line 0
 at Unload in :line 0
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:34:00:322DefaultSTACKIn Technique Battle, ancillaries unloaded.
 at UnloadAncillaries in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:34:00:322DefaultSTACKReleasing Technique Battle
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:34:00:322DefaultSTACKTechnique Battle released
 at Release in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:34:00:322HxFxSTACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]
 at RemoveService in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:34:00:322HxFxSTACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].
 at Unload in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:34:00:322HxFxSTACKUnbinding service [ILodService] with context [Default]
 at RemoveService in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at Unload in :line 0
 at OnDestroy in :line 0
 at DestroyImmediate in :line 0
 at DestroyImmediate in :line 0
 at ReleaseCurrentWorldViewTechnique in :line 0
 at OnDestroy in :line 0
15:34:01:780HxFxSTACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]
 at AddService in :line 0
 at Awake in :line 0
 at Internal_CloneSingle in :line 0
 at Instantiate in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:01:780DefaultSTACKInitializing the render view technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:01:780HxFxSTACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:01:780HxFxSTACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:01:780HxFxSTACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:01:780DefaultSTACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:01:780DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:01:780DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:01:780DefaultSTACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:01:780DefaultSTACKIn Technique Default, ancillary of type HackingOperationRenderer is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at ReloadCurrentGalaxyViewTechnique in :line 0
 at Focus in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:01:780HxFxSTACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]
 at AddService in :line 0
 at Start in :line 0
15:34:01:780HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Load in :line 0
 at Start in :line 0
15:34:01:780HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Load in :line 0
 at Start in :line 0
15:34:01:780HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]
 at AddService in :line 0
 at Load in :line 0
 at Awake in :line 0
 at SetActive in :line 0
 at Load in :line 0
 at Start in :line 0
15:34:01:780HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
15:34:01:780HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
15:34:01:780HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
15:34:01:780HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
15:34:01:780HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
15:34:01:780HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
 at LoadAtlas in :line 0
 at LoadAtlasAndExport in :line 0
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
15:34:01:780HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
 at InitializeAtlasInfo in :line 0
 at Load in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
15:34:01:780HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
 at AddService in :line 0
 at Load in :line 0
 at .ctor in :line 0
 at Load in :line 0
 at LoadComponent in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
15:34:01:780HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
 at AddService in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
15:34:01:780HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
 at AddService in :line 0
 at Load in :line 0
 at LoadIFN in :line 0
 at LoadFxSystem in :line 0
 at Load in :line 0
 at Start in :line 0
15:34:01:780HxFxSTACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]
 at AddService in :line 0
 at LoadNoCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
15:34:01:780DefaultSTACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0010007 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
15:34:01:780HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
15:34:01:781DefaultSTACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.001 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Load in :line 0
 at Start in :line 0
15:34:01:781ViewSTACKIn ShipDesignAndDiscovery ShipDesignPrefab ShipDesignRenderer (UnityEngine.GameObject), the top game object should not be enabled.
 at Load in :line 0
 at Start in :line 0
15:34:01:811DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:01:811DefaultSTACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:01:849AudioSTACKAudio receiver #1 has been initialized.
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:01:849DefaultSTACKIn Technique Default, all galaxy view technique ancillaries have been ignited
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:01:850DefaultSTACKLoading the render view technique...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:01:850DefaultSTACKIn Technique Default, Load
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:01:850DefaultSTACKIn Technique Default, load rendering technique ancillaries InstancingRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:01:850DefaultSTACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0.001 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:01:850DefaultSTACKIn Technique Default, load rendering technique ancillaries CircleRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:01:850DefaultSTACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.0009992 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:01:850DefaultSTACKIn Technique Default, load rendering technique ancillaries LineRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:01:850DefaultSTACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0090068 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:01:850DefaultSTACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:01:850DefaultSTACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0.0020025 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:01:850DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:01:861DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:01:861DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:01:871DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:01:871DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:03:418DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:03:418DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:504DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:504DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:504DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0.0040017 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:504DefaultSTACKIn Technique Default, load rendering technique ancillaries FOWRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:504DefaultSTACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.5854164 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:504DefaultSTACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:504HxFxSTACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]
 at AddService in :line 0
 at LoadNoCoroutine in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:504DefaultSTACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:504DefaultSTACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:504DefaultSTACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0.0020014 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:504DefaultSTACKIn Technique Default, load rendering technique ancillaries DashRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:504DefaultSTACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0070046 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:504DefaultSTACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:504DefaultSTACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0110063 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:504DefaultSTACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:504DefaultSTACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0.0030025 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:504DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:504DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName16'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:504DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName46'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:504DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName26'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:504DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName24'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:504DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName36'
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:504DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 2.4994022 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:504DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:504DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0.0009996 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:504DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:504DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0.0010003 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:504DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:504DefaultSTACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:504DefaultSTACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:504HxFxSTACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0.0020011 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0020014 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0.0020014 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, load rendering technique ancillaries PathRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0.0040029 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0.0010007 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0.0010007 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505GUISTACKTrying to register a GalaxyFleet which was already registered.
 at Register in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505GUISTACKTrying to register a GalaxyFleet which was already registered.
 at Register in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505GUISTACKTrying to register a GalaxyFleet which was already registered.
 at Register in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505GUISTACKTrying to register a GalaxyFleet which was already registered.
 at Register in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505GUISTACKTrying to register a GalaxyFleet which was already registered.
 at Register in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505GUISTACKTrying to register a GalaxyFleet which was already registered.
 at Register in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505GUISTACKTrying to register a GalaxyFleet which was already registered.
 at Register in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.0050035 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0.0020018 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, load rendering technique ancillaries AtlasManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0100068 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, load rendering technique ancillaries QuadRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.0020014 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0.0010007 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.0040028 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505HxFxSTACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]
 at AddService in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0.0030025 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:505DefaultSTACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:506DefaultSTACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0.0140096 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:506DefaultSTACKIn Technique Default, load rendering technique ancillaries HackingOperationRenderer
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:506DefaultSTACKIn Technique Default, the ancillary service 'HackingOperationRenderer' has been loaded in 0.0080061 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:506DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:506DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:506DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:506DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:506DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:506DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:506DefaultSTACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:506DefaultSTACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:506HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
 at PushGlobalShaderKeyword in :line 0
 at PushInsideShaderKeyword in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:07:506GameClientSTACKGameClientState_GameLaunchedAndReady
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:07:543RuntimeSTACK[ChatMessage] RECV: l:/_launching/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:07:543RuntimeSTACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at set_GameInProgress in :line 0
 at End in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:07:543GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:07:695DefaultSTACKAcademy ship buyout search. Hull: HullLarge01Academy, Cost: 4216.8
 at TryGetCompositionDesignsWithBuyoutCost in :line 0
 at Server_SpawnAffordableFleets in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:07:696DefaultSTACKAcademy ship buyout search. Hull: HullSmall01Academy, Cost: 498.4
 at TryGetCompositionDesignsWithBuyoutCost in :line 0
 at Server_SpawnAffordableFleets in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:07:696DefaultSTACKAcademy ship buyout search. Hull: HullSmall02Academy, Cost: 453.6
 at TryGetCompositionDesignsWithBuyoutCost in :line 0
 at Server_SpawnAffordableFleets in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:07:696DefaultSTACKAcademy ship buyout search. Hull: HullMedium02Academy, Cost: 1271.2
 at TryGetCompositionDesignsWithBuyoutCost in :line 0
 at Server_SpawnAffordableFleets in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:07:696OrderSTACKOrderUpdateBestSystem#00000000; EmpireIndex:8; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:07:720OrderSTACKOrderUpdateBestSystem#00000001; EmpireIndex:10; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:07:720OrderSTACKOrderUpdateBestSystem#00000002; EmpireIndex:11; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:07:720OrderSTACKOrderUpdateBestSystem#00000003; EmpireIndex:12; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:07:721OrderSTACKOrderUpdateBestSystem#00000004; EmpireIndex:13; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:07:721OrderSTACKOrderUpdateBestSystem#00000005; EmpireIndex:14; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:07:721OrderSTACKOrderUpdateBestSystem#00000006; EmpireIndex:15; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:07:721OrderSTACKOrderUpdateBestSystem#00000007; EmpireIndex:16; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:07:721OrderSTACKOrderUpdateBestSystem#00000008; EmpireIndex:17; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:07:721OrderSTACKOrderUpdateBestSystem#00000009; EmpireIndex:18; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:07:721OrderSTACKOrderUpdateBestSystem#0000000A; EmpireIndex:19; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:07:721OrderSTACKOrderUpdateBestSystem#0000000B; EmpireIndex:21; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:07:721OrderSTACKOrderUpdatePiratePhantomGarrison#0000000C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:08:168GameClientSTACKGameClientState_Turn_BeginEventDispatch
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:08:168GameClientSTACKGameClientState_Turn_BeginEventDispatched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:08:299GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:08:361GUISTACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:08:396AISTACKGame object 'Game' map to AI snapshot 'GameSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:08:425AISTACK[AI] Start http debug server on port 4377. [AI0]
 at RefreshServerState in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at ProcessMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:08:597AISTACKGame object 'Galaxy' map to AI snapshot 'GalaxySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:08:698AISTACKGame object 'Marketplace' map to AI snapshot 'MarketplaceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:08:732AISTACKGame object 'AIEventDiplomaticContractRefused' map to AI snapshot 'AIEventDiplomaticContractRefused'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:08:762AISTACKGame object 'EventGroundBattleOutcomeSelection' map to AI snapshot 'EventGroundBattleOutcomeSelection'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:08:797AISTACKGame object 'EventHackingOperationOutcomeSelection' map to AI snapshot 'EventHackingOperationOutcomeSelection'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:08:829AISTACKGame object 'EventOnQuest' map to AI snapshot 'EventOnQuest'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:08:845AISTACKGame object 'EventContextualDiplomaticExchangeUpdated' map to AI snapshot 'EventContextualDiplomaticExchangeUpdated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:08:866AISTACKGame object 'EventDiplomaticContractTermCollectionChange' map to AI snapshot 'EventDiplomaticContractTermCollectionChange'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:08:880AISTACKGame object 'EventContextualDiplomaticExchangeStarted' map to AI snapshot 'EventContextualDiplomaticExchangeStarted'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:08:899AISTACKGame object 'EventFleetDocked' map to AI snapshot 'EventFleetDocked'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:08:913AISTACKGame object 'EventDiplomaticContractStateChange' map to AI snapshot 'EventDiplomaticContractStateChange'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:08:928AISTACKGame object 'EventProbeDestroyed' map to AI snapshot 'EventProbeDestroyed'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:08:950AISTACKGame object 'EventQuestBegun' map to AI snapshot 'EventQuestBegun'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:08:962AISTACKGame object 'EventObliteratorAttackReport' map to AI snapshot 'EventSystemObliteratedAttackReport'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:08:996AISTACKGame object 'EventObliteratorVictimReport' map to AI snapshot 'EventSystemObliteratedVictimReport'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:012AISTACKGame object 'EventWarEnd' map to AI snapshot 'EventWarEnd'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:046AISTACKGame object 'AIEventCivilianShipAttacked' map to AI snapshot 'AIEventCivilianShipAttacked'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:066AISTACKGame object 'EventAllianceDestroyed' map to AI snapshot 'EventAllianceDestroyed'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:079AISTACKGame object 'EventBattleSetup' map to AI snapshot 'EventBattleSetup'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:115AISTACKGame object 'EventGuardianAwaken' map to AI snapshot 'EventGuardianAwaken'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:129AISTACKGame object 'EventLeaveAlliance' map to AI snapshot 'EventLeaveAlliance'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:150AISTACKGame object 'EventMothershipAttached' map to AI snapshot 'EventMothershipAttached'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:177AISTACKGame object 'EventOutpostCompetitionEnded' map to AI snapshot 'EventOutpostCompetitionEnded'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:213AISTACKGame object 'EventPlanetDestroyed' map to AI snapshot 'EventPlanetDestroyed'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:246AISTACKGame object 'EventProbeLaunched' map to AI snapshot 'EventProbeLaunched'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:295AISTACKGame object 'EventSystemGainedFromInfluence' map to AI snapshot 'EventSystemGainedFromInfluence'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:316AISTACKGame object 'EventTimeBubbleCreated' map to AI snapshot 'EventTimeBubbleCreated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:344AISTACKGame object 'AIEvent' map to AI snapshot 'AIEvent'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:366AISTACKGame object 'AIEventBattleSetup' map to AI snapshot 'AIEventBattleSetup'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:381AISTACKGame object 'AIEventDiplomaticContractSigned' map to AI snapshot 'AIEventDiplomaticContractSigned'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:400AISTACKGame object 'AIEventGroundBattleCreated' map to AI snapshot 'AIEventGroundBattleCreated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:428AISTACKGame object 'EventFleetMoveStarted' map to AI snapshot 'EventFleetMoveStarted'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:464AISTACKGame object 'EventOutpostCreated' map to AI snapshot 'EventOutpostCreated'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:495AISTACKGame object 'EventSystemLostToGroundBattle' map to AI snapshot 'EventSystemLostToGroundBattle'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:536AISTACKGame object 'EmpireEvent' map to AI snapshot 'EmpireEvent'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:536AISTACKGame object 'DiplomaticTermPressureReductionDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:581AISTACKGame object 'DiplomaticTermDeclareWarDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:615AISTACKGame object 'DiplomaticTermResourceExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:628AISTACKGame object 'DiplomaticTermTechnologyExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:649AISTACKGame object 'DiplomaticTermResourceExchangeDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:649AISTACKGame object 'DiplomaticTermTechnologyExchangeDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:662AISTACKGame object 'DiplomaticTermStarSystemColonyExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:678AISTACKGame object 'DiplomaticTermStarSystemOutpostExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:699AISTACKGame object 'DiplomaticTermDiplomaticRelationStateDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:712AISTACKGame object 'DiplomaticTermAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:733AISTACKGame object 'DiplomaticTermBreakAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:733AISTACKGame object 'DiplomaticTermRenounceAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:09:745AISTACKGame object 'DiplomaticTermProposalDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:10:770AISTACKGame object 'DiplomaticTermPressureEffectDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:10:770AISTACKGame object 'DiplomaticTermDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:10:770AISTACKGame object 'DiplomaticTermMapSharingDefinition' map to AI snapshot 'DiplomaticTermMapSharingDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:10:770AISTACKGame object 'DiplomaticTermFactionPactDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:10:770AISTACKGame object 'StarSystemImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:10:770AISTACKGame object 'PlanetImprovementDefinition' map to AI snapshot 'PlanetImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:10:771AISTACKGame object 'PlanetColonizationConstructibleElement' map to AI snapshot 'PlanetColonizationSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:10:771AISTACKGame object 'StarSystemDecolonizeImprovementDefinition' map to AI snapshot 'StarSystemDecolonizeImprovementDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:10:771AISTACKGame object 'StarSystemPopulationTransformImprovementDefinition' map to AI snapshot 'StarSystemPopulationTransformImprovementDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:10:771AISTACKGame object 'StarSystemResourceImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:10:771AISTACKGame object 'PlanetTerraformationDefinition' map to AI snapshot 'PlanetTerraformationDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:10:771AISTACKGame object 'StarSystemTimeBubbleImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:10:771AISTACKGame object 'AnomalyReductionDefinition' map to AI snapshot 'AnomalyReductionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:10:771AISTACKGame object 'TechnologyDefinition' map to AI snapshot 'TechnologySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:10:771AISTACKGame object 'TechnologyStageDefinition' map to AI snapshot 'TechnologyStageSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:10:771AISTACKGame object 'TradingCompanyImprovementDefinition' map to AI snapshot 'TradingCompanyImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:10:809AISTACKGame object 'HullDefinition' map to AI snapshot 'HullDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:10:844AISTACKGame object 'ResourceDefinition' map to AI snapshot 'ResourceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:10:844AISTACKGame object 'LuxuryResourceDefinition' map to AI snapshot 'ResourceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:10:861AISTACKGame object 'LawDefinition' map to AI snapshot 'LawSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:10:896AISTACKGame object 'DiplomaticRelationState' map to AI snapshot 'DiplomaticRelationStateSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:10:905AISTACKGame object 'RecipeSlotDefinition' map to AI snapshot 'RecipeSlotSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:10:917AISTACKGame object 'HeroSkillDefinition' map to AI snapshot 'HeroSkillSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:10:978AISTACKGame object 'DefenseModuleDefinition' map to AI snapshot 'DefenseModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:10:994AISTACKGame object 'SupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:11:011AISTACKGame object 'WeaponModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:11:028AISTACKGame object 'SystemSupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:11:044AISTACKGame object 'LogisticsModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:11:061AISTACKGame object 'MothershipModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:11:079AISTACKGame object 'SquadronModuleDefinition' map to AI snapshot 'SquadronModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:11:094AISTACKGame object 'DestructionModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:11:112AISTACKGame object 'OffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:11:128GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:11:128AISTACKGame object 'DefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:11:144AISTACKGame object 'RerouteOffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:11:160AISTACKGame object 'BackdoorProtectionDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:11:178AISTACKGame object 'PlaceViewerDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:11:194AISTACKGame object 'TimedHackingProgramDefinition' map to AI snapshot 'TimedHackingProgramDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:11:213GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:11:213GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3
 at InitializeShipView in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:11:213AISTACKGame object 'TraitorBonusThresholdDefinition' map to AI snapshot 'TraitorBonusThresholdDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:11:227AISTACKGame object 'RecipeIngredientDefinition' map to AI snapshot 'RecipeIngredientSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:11:228AISTACKGame object 'ContextualDiplomaticTermDefinition' map to AI snapshot 'ContextualTermSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:11:377AISTACKGame object 'EncounterPlayDefinition' map to AI snapshot 'EncounterPlayDefinitionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:11:672AISTACKGame object 'HeroDefinition' map to AI snapshot 'HeroSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:11:673AISTACKGame object 'AcademyRolePreference' map to AI snapshot 'AcademyRolePreferenceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:11:673AISTACKGame object 'TradableResource' map to AI snapshot 'TradableResourceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:11:673AISTACKGame object 'TradableHero' map to AI snapshot 'TradableHeroSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:11:971AISTACKGame object 'TradableShip' map to AI snapshot 'TradableShipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:13:128AISTACKGame object 'Construction' map to AI snapshot 'ConstructionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:13:178AISTACKGame object 'ShipDesign' map to AI snapshot 'ShipDesignSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:13:784AISTACKGame object 'ColonizedPlanet' map to AI snapshot 'ColonizedPlanetSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:13:845AISTACKGame object 'ColonizedStarSystem' map to AI snapshot 'ColonizedStarSystemSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:14:197AISTACKGame object 'ExploitedStarSystem' map to AI snapshot 'ExploitedStarSystemSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:14:295AISTACKGame object 'PirateLair' map to AI snapshot 'PirateLairSnapshotSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:14:364AISTACKGame object 'Quest' map to AI snapshot 'QuestSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:15:540AISTACKGame object 'QuestEffect' map to AI snapshot 'QuestEffect'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:15:540AISTACKGame object 'HeroShip' map to AI snapshot 'HeroShipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:15:594AISTACKGame object 'FleetMission' map to AI snapshot 'FleetMissionSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:15:726AISTACKGame object 'Ship' map to AI snapshot 'ShipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:15:749AISTACKGame object 'Fleet' map to AI snapshot 'FleetSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:15:877AISTACKGame object 'Probe' map to AI snapshot 'ProbeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:15:914AISTACKGame object 'Senator' map to AI snapshot 'SenatorSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:15:914AISTACKGame object 'Hero' map to AI snapshot 'HeroSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:15:976AISTACKGame object 'TradingCompanyStructure' map to AI snapshot 'TradingCompanyStructureSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:15:999AISTACKGame object 'MajorEmpire' map to AI snapshot 'MajorEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:16:115AISTACK[AI] No snapshot type have been found for game entity type id: 'Remains' [AI0]
 at TryCreateSnapshotInstanceOf in :line 0
 at CheckForSyncMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:17:173AISTACKGame object 'Recipe' map to AI snapshot 'RecipeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:17:173AISTACKGame object 'Mothership' map to AI snapshot 'MothershipSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:17:214AISTACKGame object 'MinorEmpire' map to AI snapshot 'MinorEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:17:332AISTACKGame object 'AcademyEmpire' map to AI snapshot 'AcademyEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:17:414AISTACKGame object 'LesserEmpire' map to AI snapshot 'LesserEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:17:527AISTACK[AI] No snapshot type have been found for game entity type id: 'Garrison' [AI0]
 at TryCreateSnapshotInstanceOf in :line 0
 at CheckForSyncMessage in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:17:527AISTACKGame object 'PirateEmpire' map to AI snapshot 'PirateEmpireSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:17:607AISTACKGame object 'Constellation' map to AI snapshot 'ConstellationSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:17:630AISTACKGame object 'Planet' map to AI snapshot 'PlanetSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:17:693AISTACKGame object 'Curiosity' map to AI snapshot 'CuriositySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:17:727AISTACKGame object 'StarSystemNode' map to AI snapshot 'StarSystemNodeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:17:831AISTACKGame object 'Remains' map to AI snapshot 'EntitySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:17:832AISTACKGame object 'SpecialNode' map to AI snapshot 'SpecialNodeSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:18:778AISTACKGame object 'WarpLink' map to AI snapshot 'WarpLinkSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:18:778AISTACKGame object 'WormholeLink' map to AI snapshot 'WormholeLinkSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:18:798AISTACKGame object 'Hangar' map to AI snapshot 'HangarSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:18:827AISTACKGame object 'ActiveLaw' map to AI snapshot 'ActiveLawSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:18:842AISTACKGame object 'StarSystemImprovement' map to AI snapshot 'StarSystemImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:18:842AISTACKGame object 'TimeBubble' map to AI snapshot 'TimeBubbleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:18:876AISTACKGame object 'TradingCompany' map to AI snapshot 'TradingCompanySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:18:931AISTACKGame object 'QuestMarker' map to AI snapshot 'QuestMarkerSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:18:947AISTACKGame object 'DiplomaticContract' map to AI snapshot 'DiplomaticContractSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:19:613AISTACKGame object 'WarInstance' map to AI snapshot 'WarInstanceSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:19:679AISTACKGame object 'GroundBattle' map to AI snapshot 'GroundBattleSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:21:930AISTACK[AI] GatherGenerators for 23 empire [AI0]
 at GatherGenerators in :line 0
 at InitializeAsync in :line 0
15:34:25:811AISTACKOpen archive C:\Users\BEn\Documents\Endless Space 2\Save Files\Geometry Boys - Try 2.sav
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:25:847AISTACKGet ai serialization file from archive: 'ENFER.xml'.
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:25:847AISTACKClose archive C:\Users\BEn\Documents\Endless Space 2\Save Files\Geometry Boys - Try 2.sav
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:26:995AISTACKCorrectly received InitializationComplete signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at InitializeAsync in :line 0
15:34:27:005AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:34:27:005AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:34:27:005AISTACK[AI] [Event]keep 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:34:27:005AISTACK[AI] [Event]keep [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:34:27:089AISTACKGame object 'Garrison' map to AI snapshot 'EntitySnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:30:109AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:34:30:109AISTACK[AI] [Important][MainState] Start decision number 24 (state: BeginTurn, turn: 72) [AI0]
 at Begin in :line 0
 at set_CurrentState in :line 0
 at VerifyCurrentStateValidity in :line 0
 at Update in :line 0
 at Run in :line 0
15:34:30:123DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:30:315GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:30:465QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:30:465QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:30:465QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:30:513QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:30:579QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:30:579QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:30:579QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:30:579QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:30:579QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:30:579QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:30:610QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:30:610QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:30:610QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:30:610QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:30:636QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:30:663QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:30:694QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:31:293GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:31:415GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:31:415GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:31:415OrderSTACKOrderAIClientStateChange#0000000D; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:31:415AISTACKChange AI client state from None to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:31:415OrderSTACKOrderUpdateVisibility#0000000E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:31:415OrderSTACKOrderCompleteQuest#0000000F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:31:459GameplaySTACKServerGroundBattle#7429 Entering ServerGroundBattleState_WaitForNextTurn
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateGroundBattles in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:31:459GameplaySTACKServerGroundBattle#7538 Entering ServerGroundBattleState_Finished
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateGroundBattles in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:31:459OrderSTACKOrderCompleteQuest#00000010
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:31:459OrderSTACKOrderCompleteQuest#00000011
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:31:512PrismSTACKQuest Finished: {"turn":72,"questName":"Tutorial_Trading05","category":"Tutorial","subcategory":"EXPERT","state":"Failed","questid":7636,"choiceIndex":-1,"gameID":"5ba17ea3-f9c7-4d2e-8eb5-dc74ff94b6f2","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561197960267366","gamecode":"392110","sessionID":"2533c7e529d3496ea67ec2fac5c7d738","eventTimestampClient":"2020-11-11T15:34:31.389"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:32:218PrismSTACKQuest Finished: {"turn":72,"questName":"Tutorial_Academy_DustMaster","category":"Tutorial","subcategory":"EXPERT","state":"Failed","questid":6466,"choiceIndex":-1,"gameID":"5ba17ea3-f9c7-4d2e-8eb5-dc74ff94b6f2","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561197960267366","gamecode":"392110","sessionID":"2533c7e529d3496ea67ec2fac5c7d738","eventTimestampClient":"2020-11-11T15:34:32.135"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:32:957PrismSTACKQuest Finished: {"turn":72,"questName":"Tutorial_GroundBattle06","category":"Tutorial","subcategory":"EXPERT","state":"Failed","questid":5985,"choiceIndex":-1,"gameID":"5ba17ea3-f9c7-4d2e-8eb5-dc74ff94b6f2","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561197960267366","gamecode":"392110","sessionID":"2533c7e529d3496ea67ec2fac5c7d738","eventTimestampClient":"2020-11-11T15:34:32.840"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:34:34:824AISTACK[AI] Cancel task 8046 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:34:930AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:35:442AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:35:616AISTACK[AI] Cancel task 6454 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:35:616AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:35:672AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:35:802AISTACK[AI] Cancel task 5426 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:35:802AISTACK[AI] Want make contract CloseBorders from 5 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:35:840AISTACK[AI] Want make contract CloseBorders from 5 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:35:994AISTACKStart 8 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:36:027AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:36:053OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000012, Ticket: 00000001
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:053OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000013, Ticket: 00000002
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:053OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000014, Ticket: 00000003
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:054AISTACK[AI] Cancel task 6245 because its context is not valid anymore. [AI0]
 at PrepareDecision in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at PrepareDecisionFor in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:36:054AISTACK[AI] Want make contract AskAlliance from 7 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:36:077OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000015, Ticket: 00000004
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:078OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000016, Ticket: 00000005
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:078OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000017, Ticket: 00000006
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:078OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000018, Ticket: 00000007
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:078Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:078AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:078AISTACKStart 35 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:36:107OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000019, Ticket: 00000009
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:107OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000001A, Ticket: 0000000A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:107OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000001B, Ticket: 0000000B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:107OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000001C, Ticket: 0000000C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:107OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000001D, Ticket: 0000000D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:107OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000001E, Ticket: 0000000E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:107OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000001F, Ticket: 0000000F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:107Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:107AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:107DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:107OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000020, Ticket: 00000012
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:108AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:36:156OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000021, Ticket: 00000013
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:156OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000022, Ticket: 00000014
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:156OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000023, Ticket: 00000015
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:156OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000024, Ticket: 00000016
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:156OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000025, Ticket: 00000017
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:156OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000026, Ticket: 00000018
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:156Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:156AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:156OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000027, Ticket: 0000001A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:156OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000028, Ticket: 0000001B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:156OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000029, Ticket: 0000001C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:156OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000002A, Ticket: 0000001D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:156OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000002B, Ticket: 0000001E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:157OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000002C, Ticket: 0000001F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:157OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000002D, Ticket: 00000020
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:157OrderSTACKOrderChangeOutpostGrowthProvider#0000002E, Ticket: 00000021; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:157Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:157AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:157OrderSTACKOrderEntityAction#0000002F, Ticket: 00000023; EmpireIndex:5; RootNodeFleetAction#397, InitiatorGUID:1253
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:157AISTACK[AI] Want make contract AskAlliance from 7 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:36:169OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000030, Ticket: 00000024
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:169OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000031, Ticket: 00000025
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:169OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000032, Ticket: 00000026
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:169OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000033, Ticket: 00000027
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:169OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000034, Ticket: 00000028
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:169OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000035, Ticket: 00000029
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:169OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000036, Ticket: 0000002A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:169Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:169AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:169OrderSTACKOrderUpdateVisibility#00000037
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:192AISTACKStart 17 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:36:192AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:36:219OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000038, Ticket: 0000002C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:219OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000039, Ticket: 0000002D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:219OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000003A, Ticket: 0000002E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:219OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000003B, Ticket: 0000002F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:219OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000003C, Ticket: 00000030
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:219OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000003D, Ticket: 00000031
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:219OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000003E, Ticket: 00000032
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:219Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:219AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:219DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:219OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000003F, Ticket: 00000035
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:219OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000040, Ticket: 00000036
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:219OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000041, Ticket: 00000037
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:219OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000042, Ticket: 00000038
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:219OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000043, Ticket: 00000039
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:219OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000044, Ticket: 0000003A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:219OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000045, Ticket: 0000003B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:220Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:36:220AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:38:224AISTACK[AI] [Event]Remove 0 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:34:38:224AISTACK[AI] [Event]Remove [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:34:38:224AISTACK[AI] [Event]keep 86 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:34:38:224AISTACK[AI] [Event]keep EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:34:38:257GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:38:407GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:38:572AISTACK[AI] [Important][MainState] Start decision number 25 (state: Main, turn: 72) [AI0]
 at Begin in :line 0
 at set_CurrentState in :line 0
 at VerifyCurrentStateValidity in :line 0
 at Update in :line 0
 at Run in :line 0
15:34:38:601GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:38:638AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:38:673AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:38:718AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:38:756AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:38:889AISTACK[AI] Want make contract CloseBorders from 5 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:38:923AISTACK[AI] Want make contract CloseBorders from 5 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:38:989AISTACK[AI] Want make contract AskAlliance from 7 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:39:019AISTACK[AI] Want make contract AskAlliance from 7 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:39:270AISTACKStart 11 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:39:270AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:39:389Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:39:389AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:39:389Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:39:389AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:39:389DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:39:389Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:39:389AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:39:389Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:39:389AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:39:389Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:39:389AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:39:389OrderSTACKOrderQueueConstruction#00000046, Ticket: 00000043; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:39:389DefaultSTACKThe construction 7661 is already at the index 0.
 at Move in :line 0
 at ClientQueueConstruction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:39:411OrderSTACKOrderQueueConstruction#00000047, Ticket: 00000044; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:39:411DefaultSTACKThe construction 7663 is already at the index 0.
 at Move in :line 0
 at ClientQueueConstruction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:39:411Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:39:411AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:39:411DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:39:411Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:39:411AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:39:412AGESTACKExpandQuadToRenderBuffer
 at ProcessCommandBuffer_Inline in :line 0
 at DoRender in :line 0
 at Render in :line 0
 at RenderWithTechnique in :line 0
 at RenderWithHook in :line 0
 at OnCameraPostRender in :line 0
 at FireOnPostRender in :line 0
15:34:41:071AISTACK[AI] [Event]Remove 86 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:34:41:071AISTACK[AI] [Event]Remove EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:34:41:071AISTACK[AI] [Event]keep 5 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:34:41:071AISTACK[AI] [Event]keep EventTutorial_FleetsSelected,EventConstructionCancelled,EventConstructionQueued,EventConstructionCancelled,EventConstructionQueued, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:34:41:134GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:41:283GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:41:479AISTACK[AI] [Important][MainState] Start decision number 26 (state: Main, turn: 72) [AI0]
 at Begin in :line 0
 at set_CurrentState in :line 0
 at VerifyCurrentStateValidity in :line 0
 at Update in :line 0
 at Run in :line 0
15:34:41:546GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:41:546OrderSTACKOrderSelloutTradableShips#00000048, Ticket: 00000048; EmpireIndex:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:41:546AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:41:546AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:41:594OrderSTACKOrderUpdateVisibility#00000049
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:41:624AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:41:650AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:41:785AISTACK[AI] Want make contract CloseBorders from 5 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:41:821AISTACK[AI] Want make contract CloseBorders from 5 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:41:887AISTACK[AI] Want make contract AskAlliance from 7 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:41:922AISTACK[AI] Want make contract AskAlliance from 7 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:41:950AISTACKCorrectly received ReadyToEndTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:34:41:951AISTACKStart 9 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:41:951AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:34:41:992OrderSTACKOrderAIClientStateChange#0000004A; AIClientState:Sleeping
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:41:992AISTACKChange AI client state from Playing to Sleeping.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:41:992Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:41:992AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:41:992Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:41:992AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:41:992DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:41:992Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:41:992AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:41:992Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:41:992AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:41:992Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:41:992AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:41:992Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:41:992AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:34:41:992DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
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15:34:41:992Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
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15:34:41:992AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
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15:34:54:442OrderSTACKOrderSetGameNodeDiscoveryStatus#0000004B; EmpireIndex:0; Discovered:True, NodeGUID:502
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15:34:54:737DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Farver I
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15:34:54:754DefaultSTACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x256xARGBFloat
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15:34:54:754DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x512xARGBFloat
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15:34:55:471DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Farver II
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15:34:55:597DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 2/Farver III
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15:34:56:001DefaultSTACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 3/Farver IV
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15:35:03:353GUISTACKThe property HackingSpeedMultiplierFromTimeBubble doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser
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15:35:04:211OrderSTACKOrderQueueConstruction#0000004C; EmpireIndex:0
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15:35:04:639OrderSTACKOrderQueueConstruction#0000004D; EmpireIndex:0
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15:35:04:816OrderSTACKOrderQueueConstruction#0000004E; EmpireIndex:0
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15:35:05:301OrderSTACKOrderCancelConstruction#0000004F; EmpireIndex:0; ContextGUID:1015, ConstructionGameEntityGUID:7665
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15:35:05:426OrderSTACKOrderCancelConstruction#00000050; EmpireIndex:0; ContextGUID:1015, ConstructionGameEntityGUID:7667
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15:35:05:565OrderSTACKOrderCancelConstruction#00000051; EmpireIndex:0; ContextGUID:1015, ConstructionGameEntityGUID:7669
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15:35:08:515GameClientSTACKGameClientState_Turn_Finished
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15:35:08:578GameServerSTACKGameServerState_Turn_Finished
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15:35:08:715GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
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15:35:08:715GameServerSTACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.
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15:35:08:864GameServerSTACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None, None, None, None, None
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15:35:08:864GameServerSTACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.
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15:35:08:864AISTACKOnGameStateChange switched currentState to WaitingForBeginTurn
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15:35:08:864GameServerSTACKGameServerState_Turn_FinishedAndLocked
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15:35:08:917GameClientSTACKGameClientState_Turn_FinishedAndLocked
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15:35:09:094GameplaySTACKDisposing #7538 ServerGroundBattle
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15:35:09:094GameServerSTACKGameServerState_Turn_Elections
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15:35:09:161GameClientSTACKGameClientState_Turn_Elections
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15:35:09:378GameClientSTACKGameClientState_Turn_ElectionsFinished
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15:35:09:430GameServerSTACKGameServerState_Turn_End
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15:35:09:529GameplaySTACKIVisibilityService.AllowSendOrders(False)
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15:35:09:529OrderSTACKOrderCancelFleetMission#00000052
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15:35:09:529OrderSTACKOrderCreateFleetMission#00000053
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15:35:09:529OrderSTACKOrderPutHeroOnMarket#00000054
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15:35:09:612GameServerSTACKGameServerState_Turn_Bailiff
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15:35:09:669GameClientSTACKGameClientState_Turn_PreResourceCollection
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15:35:09:669GameplaySTACKAdd 1 experience to ship Ship#1107
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15:35:09:669GameplaySTACKAdd 1 experience to ship Ship#3133
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15:35:09:669GameplaySTACKAdd 1 experience to ship Ship#3436
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15:35:09:669GameplaySTACKAdd 1 experience to ship Ship#3653
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15:35:09:669GameplaySTACKAdd 1 experience to ship Ship#3654
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15:35:09:669GameplaySTACKAdd 2 experience to ship Ship#3885
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15:35:09:669GameplaySTACKAdd 1 experience to ship Ship#4303
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15:35:09:669GameplaySTACKAdd 1 experience to ship Ship#4304
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15:35:09:669GameplaySTACKAdd 1 experience to ship Ship#4305
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15:35:09:669GameplaySTACKAdd 1 experience to ship Ship#5080
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15:35:09:669GameplaySTACKAdd 1 experience to ship Ship#4565
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15:35:09:669GameplaySTACKAdd 1 experience to ship Ship#4568
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15:35:09:669GameplaySTACKAdd 1 experience to ship Ship#5158
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15:35:09:669GameplaySTACKAdd 1 experience to ship Ship#5811
 at AddExperience in :line 0
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15:35:09:669GameplaySTACKAdd 1 experience to ship Ship#6349
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15:35:09:669GameplaySTACKAdd 1 experience to ship Ship#5005
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#2809
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#3038
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#3097
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#3236
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#3382
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#3510
 at AddExperience in :line 0
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#4141
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#4342
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#3754
 at AddExperience in :line 0
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#3682
 at AddExperience in :line 0
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#4784
 at AddExperience in :line 0
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#5318
 at AddExperience in :line 0
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#5763
 at AddExperience in :line 0
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#6114
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#7009
 at AddExperience in :line 0
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#4944
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#6607
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#5871
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#5219
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#5646
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#7124
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#4758
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#7433
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#7435
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#7437
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#7439
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#7284
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#7166
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#6610
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#6293
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#7044
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#6413
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#6779
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15:35:09:703GameplaySTACKAdd 1 experience to ship Ship#7163
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15:35:09:704GameplaySTACKAdd 1 experience to ship Ship#7160
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15:35:09:717GameplaySTACKAdd 1 experience to ship Mothership#1148
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15:35:09:717GameplaySTACKAdd 1 experience to ship Mothership#4135
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15:35:09:717GameplaySTACKAdd 1 experience to ship Ship#5380
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15:35:09:717GameplaySTACKAdd 1 experience to ship Ship#6856
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15:35:09:745GameplaySTACKAdd 1 experience to ship Ship#1199
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15:35:09:745GameplaySTACKAdd 1 experience to ship Ship#3365
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15:35:09:745GameplaySTACKAdd 1 experience to ship Ship#5335
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15:35:09:745GameplaySTACKAdd 1 experience to ship Ship#6160
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15:35:09:745GameplaySTACKAdd 1 experience to ship Ship#6886
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15:35:09:745GameplaySTACKAdd 1 experience to ship Ship#7024
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15:35:09:745GameplaySTACKAdd 1 experience to ship Ship#2649
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15:35:09:745GameplaySTACKAdd 1 experience to ship Ship#6648
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15:35:09:793GameplaySTACKAdd 1 experience to ship Ship#1255
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15:35:09:794GameplaySTACKAdd 1 experience to ship Ship#5302
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15:35:09:794GameplaySTACKAdd 1 experience to ship Ship#5929
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15:35:09:794GameplaySTACKAdd 1 experience to ship Ship#7063
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15:35:09:794GameplaySTACKAdd 1 experience to ship Ship#7491
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15:35:09:794GameplaySTACKAdd 1 experience to ship Ship#3464
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15:35:09:794GameplaySTACKAdd 1 experience to ship Ship#6658
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15:35:09:827GameplaySTACKAdd 1 experience to ship Ship#1294
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15:35:09:827GameplaySTACKAdd 2 experience to ship Ship#5144
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15:35:09:827GameplaySTACKAdd 2 experience to ship Ship#3618
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15:35:09:860GameplaySTACKAdd 1 experience to ship Ship#3051
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15:35:09:860GameplaySTACKAdd 1 experience to ship Ship#3048
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15:35:09:860GameplaySTACKAdd 9 experience to ship Ship#5294
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15:35:09:860GameplaySTACKAdd 1 experience to ship Ship#6626
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15:35:09:860GameplaySTACKAdd 1 experience to ship Ship#6925
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15:35:09:860GameplaySTACKAdd 1 experience to ship Ship#7015
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15:35:09:860GameplaySTACKAdd 1 experience to ship Ship#7339
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15:35:09:860GameplaySTACKAdd 1 experience to ship Ship#7442
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15:35:09:860GameplaySTACKAdd 1 experience to ship Ship#6677
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15:35:09:860GameplaySTACKAdd 1 experience to ship Ship#3773
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15:35:09:860GameplaySTACKAdd 1 experience to ship Ship#4158
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15:35:09:861GameplaySTACKAdd 1 experience to ship Ship#5587
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15:35:09:861GameplaySTACKAdd 1 experience to ship Ship#3927
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15:35:09:861GameplaySTACKAdd 1 experience to ship Ship#7277
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15:35:09:861GameplaySTACKAdd 1 experience to ship Ship#5590
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15:35:09:861GameplaySTACKAdd 1 experience to ship Ship#6880
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15:35:09:911GameplaySTACKAdd 1 experience to ship Ship#5290
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15:35:10:236GameplaySTACKAdd 1 experience to ship Ship#5025
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15:35:10:236GameplaySTACKAdd 1 experience to ship Ship#5738
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15:35:10:236GameplaySTACKAdd 1 experience to ship Ship#5739
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15:35:10:236GameplaySTACKAdd 1 experience to ship Ship#5740
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15:35:10:236GameplaySTACKAdd 1 experience to ship Ship#5741
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15:35:10:236GameplaySTACKAdd 1 experience to ship Ship#6474
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15:35:10:236GameplaySTACKAdd 1 experience to ship Ship#6475
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15:35:10:236GameplaySTACKAdd 1 experience to ship Ship#6476
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15:35:10:236GameplaySTACKAdd 1 experience to ship Ship#6477
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15:35:10:236GameplaySTACKAdd 1 experience to ship Ship#6478
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15:35:10:236GameplaySTACKAdd 1 experience to ship Ship#6479
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15:35:10:236GameplaySTACKAdd 1 experience to ship Ship#4311
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15:35:10:236GameplaySTACKAdd 1 experience to ship Ship#5209
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15:35:10:236GameplaySTACKAdd 1 experience to ship Ship#6195
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15:35:10:236GameplaySTACKAdd 1 experience to ship Ship#6199
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15:35:10:236GameplaySTACKAdd 1 experience to ship Ship#7535
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15:35:10:236GameplaySTACKAdd 1 experience to ship Ship#2317
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15:35:10:236GameplaySTACKAdd 1 experience to ship Ship#5992
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15:35:10:236GameplaySTACKAdd 1 experience to ship Ship#2901
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15:35:10:236GameplaySTACKAdd 1 experience to ship Ship#5088
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15:35:10:236GameplaySTACKAdd 1 experience to ship Ship#5842
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15:35:10:236GameplaySTACKAdd 1 experience to ship Ship#5843
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15:35:10:236GameplaySTACKAdd 1 experience to ship Ship#7118
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15:35:10:236GameplaySTACKAdd 1 experience to ship Ship#7119
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15:35:10:237GameClientSTACKGameClientState_Turn_PreResourceCollectionEnded
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15:35:10:977GameplaySTACKAdd 20 experience to ship Ship#7474
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15:35:10:977GameplaySTACKAdd 0 experience to ship Ship#7548
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
 at OnConstructionChanged in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:10:977GameplaySTACKAdd 0 experience to ship Ship#7551
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
 at OnConstructionChanged in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:10:977GameplaySTACKAdd 0 experience to ship Ship#7459
 at AddExperience in :line 0
 at CreateShipInGarrison in :line 0
 at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
 at OnConstructionChanged in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:10:977GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
 at OnConstructionChanged in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:10:977GameClientSTACKGameClientState_Turn_Ended
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:10:977RuntimeSTACK[ChatMessage] RECV: l:/_turn/73 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at set_Turn in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:023QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:076PrismSTACKConstruction completed: {"turn":73,"constructionName":"StarSystemImprovementCreateMajorPopulation","colonizedStarSystemGUID":"1015","productionCost":400,"constructionIndex":12,"gameID":"5ba17ea3-f9c7-4d2e-8eb5-dc74ff94b6f2","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561197960267366","gamecode":"392110","sessionID":"2533c7e529d3496ea67ec2fac5c7d738","eventTimestampClient":"2020-11-11T15:35:10.548"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:35:11:133QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:133QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:243OrderSTACKOrderUpdateDustInflation#00000055; DustGlobalProduction:2319.079
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:401OrderSTACKOrderSendAutomatedShip#00000056; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:432OrderSTACKOrderReorganizePopulationsOnSystem#00000057; EmpireIndex:4; StarSystemGUID:2194
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:432OrderSTACKOrderSendAutomatedShip#00000058; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:432OrderSTACKOrderUpdateBestSystem#00000059; EmpireIndex:8; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:469OrderSTACKOrderUpdateBestSystem#0000005A; EmpireIndex:10; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:469OrderSTACKOrderUpdateBestSystem#0000005B; EmpireIndex:11; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:469OrderSTACKOrderUpdateBestSystem#0000005C; EmpireIndex:12; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:469OrderSTACKOrderUpdateBestSystem#0000005D; EmpireIndex:13; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:469OrderSTACKOrderUpdateBestSystem#0000005E; EmpireIndex:14; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:469OrderSTACKOrderUpdateBestSystem#0000005F; EmpireIndex:15; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:469OrderSTACKOrderUpdateBestSystem#00000060; EmpireIndex:16; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:469OrderSTACKOrderUpdateBestSystem#00000061; EmpireIndex:17; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:469OrderSTACKOrderUpdateBestSystem#00000062; EmpireIndex:18; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:469OrderSTACKOrderUpdateBestSystem#00000063; EmpireIndex:19; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:469OrderSTACKOrderUpdateBestSystem#00000064; EmpireIndex:21; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:469OrderSTACKOrderStartAutomatedFleetAction#00000065; EmpireIndex:1; AutomatedDeliveryFleetAction#997, InitiatorGUID:7675, Context:Path: 117->109->112->110->108->107->106->105, Path: Path: 117->109->112->110->108->107->106->105
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:469OrderSTACKOrderStartAutomatedFleetAction#00000066; EmpireIndex:7; AutomatedDeliveryFleetAction#1007, InitiatorGUID:7677, Context:Path: 57->52->49->66, Path: Path: 57->52->49->66
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:509GameServerSTACKGameServerState_CheckForGameEndingConditions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:588GameServerSTACKGameServerState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:643GameClientSTACKGameClientState_Turn_ClearEntityActions
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:643GameClientSTACKGameClientState_Turn_Dump
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:643GameClientSTACKGameClientState_Turn_Dump_Finished
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:643GameClientSTACKOrder history flushed.
 at ClearOrderHistory in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:678NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:678GameClientSTACKSynchronizationState = Synchronized
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:678GameClientSTACKPlayerInTransition = False
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:678NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:678RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:678RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at RefreshSynchronizationState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:11:678GameServerSTACKGameServerState_Autosave
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:452RuntimeSTACK[ChatMessage] RECV: l:/_turn/73 (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at set_Turn in :line 0
 at SerializeElements in :line 0
 at SerializeElement in :line 0
 at SaveGame in :line 0
 at Save in :line 0
 at SaveGame in :line 0
 at AutoSaveGame in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:452GameServerSTACKGameServerState_Transition
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:987GameServerSTACKTransition is synced.
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:987GameClientSTACKSynchronizationState = Synchronized
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:987GameClientSTACKPlayerInTransition = False
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:987NetworkSTACKSynchronization state is 'Synchronized'.
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:987RuntimeSTACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at ISynchronizationService_SynchronizationStateChanged in :line 0
 at NotifySynchronizationStateChanged in :line 0
 at Session_LobbyDatachange in :line 0
 at LobbyDataController_LobbyDataChange in :line 0
 at NotifyLobbyDataChange in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:987RuntimeSTACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x666).
 at Session_LobbyChatMessage in :line 0
 at OnLobbyChatMessage in :line 0
 at SendLobbyChatMessage in :line 0
 at SetLobbyDataInternal in :line 0
 at SetLobbyData in :line 0
 at SetLobbyData in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:987GameServerSTACKGameServerState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:987QuestSTACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:987QuestSTACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:987QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:987QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:987QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:987QuestSTACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:987QuestSTACK[Quests] PopulationQuest18 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:987QuestSTACK[Quests] PopulationQuest18 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:988QuestSTACK[Quests] PopulationQuest18 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:988QuestSTACK[Quests] PopulationQuest18 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:988QuestSTACK[Quests] PopulationQuest18 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:988QuestSTACK[Quests] PopulationQuest18 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:988QuestSTACK[Quests] MinorPopulationQuest19 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:988QuestSTACK[Quests] MinorPopulationQuest19 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:988QuestSTACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:988QuestSTACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:988QuestSTACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:988QuestSTACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:988QuestSTACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:988QuestSTACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:988QuestSTACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:988QuestSTACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:988QuestSTACK[Quests] PopulationQuest01 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:988QuestSTACK[Quests] PopulationQuest01 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:988QuestSTACK[Quests] PopulationQuest01 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:988QuestSTACK[Quests] PopulationQuest01 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:988QuestSTACK[Quests] PopulationQuest01 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:988QuestSTACK[Quests] PopulationQuest01 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:988QuestSTACK[Quests] PopulationQuest01 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:988QuestSTACK[Quests] PopulationQuest01 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:988QuestSTACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:988QuestSTACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:988QuestSTACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:988QuestSTACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:989QuestSTACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:989QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:989QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:989QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:989QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:989QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:989QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:989QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:989QuestSTACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:989QuestSTACK[Quests] PopulationQuest18 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:989QuestSTACK[Quests] PopulationQuest18 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:989QuestSTACK[Quests] PopulationQuest18 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:989QuestSTACK[Quests] PopulationQuest18 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:989QuestSTACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:989QuestSTACK[Quests] MinorPopulationQuest04 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:989QuestSTACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:989QuestSTACK[Quests] MinorPopulationQuest22 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:989QuestSTACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:989QuestSTACK[Quests] MinorPopulationQuest16 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:989QuestSTACK[Quests] MinorPopulationQuest05 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:989QuestSTACK[Quests] MinorPopulationQuest19 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:989QuestSTACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:989QuestSTACK[Quests] MinorPopulationQuest17 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:989QuestSTACK[Quests] MinorPopulationQuest18 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:989QuestSTACK[Quests] PopulationQuest13 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:989QuestSTACK[Quests] PopulationQuest13 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:989QuestSTACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:989QuestSTACK[Quests] MinorPopulationQuest11 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:990QuestSTACK[Quests] PopulationQuest03 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:990QuestSTACK[Quests] PopulationQuest03 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:990QuestSTACK[Quests] PopulationQuest03 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:990QuestSTACK[Quests] PopulationQuest03 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:990QuestSTACK[Quests] PopulationQuest03 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:990QuestSTACK[Quests] PopulationQuest03 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:990QuestSTACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:990QuestSTACK[Quests] MinorPopulationQuest25 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:990QuestSTACK[Quests] MinorPopulationQuest09 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:990QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:990QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:990QuestSTACK[Quests] PopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:990QuestSTACK[Quests] MinorPopulationQuest23 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:990QuestSTACK[Quests] MinorPopulationQuest23 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:990QuestSTACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:990QuestSTACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:990QuestSTACK[Quests] MinorPopulationQuest13 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:990QuestSTACK[Quests] PopulationQuest01 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:990QuestSTACK[Quests] PopulationQuest01 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:990QuestSTACK[Quests] PopulationQuest01 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:990QuestSTACK[Quests] PopulationQuest01 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:990QuestSTACK[Quests] PopulationQuest01 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:990QuestSTACK[Quests] PopulationQuest01 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:990QuestSTACK[Quests] MinorPopulationQuest14 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:990QuestSTACK[Quests] MinorPopulationQuest14 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:990QuestSTACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:991QuestSTACK[Quests] MinorPopulationQuest15 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:991QuestSTACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:991QuestSTACK[Quests] MinorPopulationQuest20 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:991QuestSTACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:991QuestSTACK[Quests] MinorPopulationQuest03 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:991QuestSTACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:991QuestSTACK[Quests] MinorPopulationQuest07 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:991QuestSTACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:991QuestSTACK[Quests] MinorPopulationQuest01 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:991QuestSTACK[Quests] PopulationQuest15 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:991QuestSTACK[Quests] PopulationQuest15 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:991QuestSTACK[Quests] PopulationQuest15 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:991QuestSTACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:991QuestSTACK[Quests] MinorPopulationQuest06 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:991QuestSTACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:991QuestSTACK[Quests] MinorPopulationQuest10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:991QuestSTACK[Quests] EventRandom02 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:991QuestSTACK[Quests] EventRandom02 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:991QuestSTACK[Quests] EventRandom02 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:991QuestSTACK[Quests] EventRandom06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:991QuestSTACK[Quests] EventRandom06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:991QuestSTACK[Quests] EventRandom06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:991QuestSTACK[Quests] EventRandom06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:991QuestSTACK[Quests] EventRandom06Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:991QuestSTACK[Quests] EventRandom06 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:991QuestSTACK[Quests] EventRandom06 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:991QuestSTACK[Quests] EventRandom06 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:992QuestSTACK[Quests] EventRandom06 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:992QuestSTACK[Quests] EventRandom06 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:992QuestSTACK[Quests] EventRandom00 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:992QuestSTACK[Quests] EventRandom00 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:992QuestSTACK[Quests] EventReveal00 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:992QuestSTACK[Quests] EventReveal00 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:992QuestSTACK[Quests] EventRandom10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:992QuestSTACK[Quests] EventRandom10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:992QuestSTACK[Quests] EventRandom10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:992QuestSTACK[Quests] EventRandom10 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:992QuestSTACK[Quests] EventRandom04Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:992QuestSTACK[Quests] EventRandom04Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:992QuestSTACK[Quests] EventRandom07 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:992QuestSTACK[Quests] EventRandom07 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:992QuestSTACK[Quests] EventRandom07 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:992QuestSTACK[Quests] EventRandom08Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:992QuestSTACK[Quests] EventRandom08Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:992QuestSTACK[Quests] EventRandom08Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:992QuestSTACK[Quests] EventRandom08Bis didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:992QuestSTACK[Quests] EventRandom05 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:992QuestSTACK[Quests] EventRandom05 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:992QuestSTACK[Quests] EventRandom05 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:992QuestSTACK[Quests] EventRandom04 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:992QuestSTACK[Quests] EventRandom04 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:992QuestSTACK[Quests] EventRandom08 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:992QuestSTACK[Quests] EventRandom08 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:992QuestSTACK[Quests] EventRandom08 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:992QuestSTACK[Quests] EventRandom14 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:992QuestSTACK[Quests] EventRandom14 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:992QuestSTACK[Quests] EventRandom14 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:992QuestSTACK[Quests] EventRandom09 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:993QuestSTACK[Quests] EventRandom09 didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at GameServer_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at FiniteStateMachine_StateChange in :line 0
 at OnStateChange in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:13:993OrderSTACKOrderUpdateQuests#00000067, Ticket: 00000052
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:065DefaultSTACKAcademy ship buyout search. Hull: HullLarge01Academy, Cost: 4216.8
 at TryGetCompositionDesignsWithBuyoutCost in :line 0
 at Server_SpawnAffordableFleets in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:065DefaultSTACKAcademy ship buyout search. Hull: HullSmall01Academy, Cost: 498.4
 at TryGetCompositionDesignsWithBuyoutCost in :line 0
 at Server_SpawnAffordableFleets in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:065DefaultSTACKAcademy ship buyout search. Hull: HullSmall02Academy, Cost: 453.6
 at TryGetCompositionDesignsWithBuyoutCost in :line 0
 at Server_SpawnAffordableFleets in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:065DefaultSTACKAcademy ship buyout search. Hull: HullMedium02Academy, Cost: 1271.2
 at TryGetCompositionDesignsWithBuyoutCost in :line 0
 at Server_SpawnAffordableFleets in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:065OrderSTACKOrderCompleteQuest#00000068, Ticket: 00000053
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:065OrderSTACKOrderUpdateQuests#00000069, Ticket: 00000054
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:065OrderSTACKOrderCompleteQuest#0000006A, Ticket: 00000055
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:065OrderSTACKOrderUpdateQuests#0000006B, Ticket: 00000056
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:065OrderSTACKOrderCompleteQuest#0000006C, Ticket: 00000057
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:065OrderSTACKOrderUpdateQuests#0000006D, Ticket: 00000058
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:065OrderSTACKOrderCompleteQuest#0000006E, Ticket: 00000059
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:065OrderSTACKOrderBeginQuest#0000006F, Ticket: 0000005A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:098OrderSTACKOrderEntityAction#00000070; EmpireIndex:0; MoveToProbeAction#998, InitiatorGUID:7326, Context:EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:098OrderSTACKOrderEntityAction#00000071; EmpireIndex:0; MoveToProbeAction#999, InitiatorGUID:7327, Context:EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:098OrderSTACKOrderEntityAction#00000072; EmpireIndex:0; MoveToProbeAction#1000, InitiatorGUID:7328, Context:EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:127OrderSTACKOrderEntityAction#00000073; EmpireIndex:0; MoveToProbeAction#1001, InitiatorGUID:7652, Context:EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:127OrderSTACKOrderEntityAction#00000074; EmpireIndex:3; MoveToProbeAction#1082, InitiatorGUID:7622, Context:EntityActionContext_GalaxyPosition
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:127OrderSTACKOrderCreateShipDesign#00000075; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:127GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:146PrismSTACKConstruction completed: {"turn":73,"constructionName":"StarSystemImprovementCreateMajorPopulation","colonizedStarSystemGUID":"4185","productionCost":250,"constructionIndex":8,"gameID":"5ba17ea3-f9c7-4d2e-8eb5-dc74ff94b6f2","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561197960267366","gamecode":"392110","sessionID":"2533c7e529d3496ea67ec2fac5c7d738","eventTimestampClient":"2020-11-11T15:35:13.452"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:35:14:146OrderSTACKOrderUpdateBestSystem#00000076; EmpireIndex:8; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:146OrderSTACKOrderUpdateBestSystem#00000077; EmpireIndex:10; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:146OrderSTACKOrderUpdateBestSystem#00000078; EmpireIndex:11; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:146OrderSTACKOrderUpdateBestSystem#00000079; EmpireIndex:12; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:146OrderSTACKOrderUpdateBestSystem#0000007A; EmpireIndex:13; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:146OrderSTACKOrderUpdateBestSystem#0000007B; EmpireIndex:14; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:146OrderSTACKOrderUpdateBestSystem#0000007C; EmpireIndex:15; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:146OrderSTACKOrderUpdateBestSystem#0000007D; EmpireIndex:16; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:146OrderSTACKOrderUpdateBestSystem#0000007E; EmpireIndex:17; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:146OrderSTACKOrderUpdateBestSystem#0000007F; EmpireIndex:18; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:147OrderSTACKOrderUpdateBestSystem#00000080; EmpireIndex:19; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:147OrderSTACKOrderUpdateBestSystem#00000081; EmpireIndex:21; SystemGUID:0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:147OrderSTACKOrderUpdatePiratePhantomGarrison#00000082
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:194GameClientSTACKGameClientState_Turn_BeginEventDispatch
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:194GameClientSTACKGameClientState_Turn_BeginEventDispatched
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:211OrderSTACKOrderUpdateQuests#00000083, Ticket: 0000005B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:220OrderSTACKOrderUpdateQuests#00000084, Ticket: 0000005C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:220OrderSTACKOrderUpdateQuests#00000085, Ticket: 0000005D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:304GameServerSTACKGameServerState_Turn_AI_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:14:304AISTACK[AI] [Event]Remove 5 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:35:14:304AISTACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventConstructionCancelled,EventConstructionQueued,EventConstructionCancelled,EventConstructionQueued, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:35:14:304AISTACK[AI] [Event]keep 173 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:35:14:304AISTACK[AI] [Event]keep EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventLuxuryResourceAcquired,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventPopulationGained,EventPopulationLost,EventPopulationGained,EventPopulationGained,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTemporaryEffectEnded,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventPopulationGained,EventPopulationGained,EventTimeBubbleUnused,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventHappinessStatusChanged,EventColonizedStarSystemLevelChanged,EventConstructionProgressed,EventConstructionProgressed,EventPopulationAlmostLost,EventPopulationGained,EventPopulationGained,EventPopulationAlmostLost,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventQuestUpdated,EventNarrativeEventCompleted,EventQuestUpdated,EventNarrativeEventCompleted,EventQuestUpdated,EventNarrativeEventCompleted,EventQuestUpdated,EventNarrativeEventCompleted,EventQuestBegun,EventShipDesignCreated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:35:14:423AISTACKGame object 'PlanetImprovement' map to AI snapshot 'PlanetImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:14:423AISTACKGame object 'RecipeImprovement' map to AI snapshot 'RecipeImprovementSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:14:889PrismSTACKJuggernaut: {"turn":73,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"5ba17ea3-f9c7-4d2e-8eb5-dc74ff94b6f2","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561197960267366","gamecode":"392110","sessionID":"2533c7e529d3496ea67ec2fac5c7d738","eventTimestampClient":"2020-11-11T15:35:14.774"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:35:15:670PrismSTACKTurn end: {"turn":73,"turnDuration":38,"dustperturn":522.5679,"influenceperturn":112.300018,"scienceperturn":1457.60352,"honorperturn":0.0,"empirefood":208.315887,"empireindustry":1860.45081,"empiremanpower":651.0818,"empirepopulation":63.0,"totaltradingincomedust":129.3139,"totaltradingincomescience":14.1972179,"ownedsystems":6.0,"ownedarks":0.0,"starsystemsdiscovered":0.0,"gameID":"5ba17ea3-f9c7-4d2e-8eb5-dc74ff94b6f2","eventID":"5.05.04","eventName":"Turn end","steamID":"76561197960267366","gamecode":"392110","sessionID":"2533c7e529d3496ea67ec2fac5c7d738","eventTimestampClient":"2020-11-11T15:35:15.557"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:35:16:271AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
 at UpdateAIState in :line 0
 at ProcessAISignalMessage in :line 0
 at MessageReceived in :line 0
 at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
 at InternalPostMessage in :line 0
 at PostMessage in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:35:16:289DefaultSTACKEnd of AI begin turn: Running
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:16:309GameClientSTACKGameClientState_Turn_Begin
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:16:348QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:16:348QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:16:348QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:16:388QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:16:410PrismSTACKQuest Finished: {"turn":73,"questName":"EventPolitical15","category":"Event","subcategory":"PoliticalEvent","state":"Completed","questid":6600,"choiceIndex":0,"gameID":"5ba17ea3-f9c7-4d2e-8eb5-dc74ff94b6f2","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561197960267366","gamecode":"392110","sessionID":"2533c7e529d3496ea67ec2fac5c7d738","eventTimestampClient":"2020-11-11T15:35:16.272"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:35:16:435QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:16:435QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:16:435QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:16:435QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:16:435QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:16:435QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:16:462QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:16:462QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:16:462QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:16:462QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:16:481QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:16:506QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:16:540QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:075GameClientSTACKGameClientState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:111GameplaySTACKIVisibilityService.AllowSendOrders(True)
 at IVisibilityService.AllowSendOrders in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:111GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:111OrderSTACKOrderAIClientStateChange#00000086; AIClientState:Playing
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:111AISTACKChange AI client state from Sleeping to Playing.
 at ChangeAIClientState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:111AISTACKStart 5 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:17:111AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:17:162GameplaySTACKServerGroundBattle#7429 Entering ServerGroundBattleState_Setup
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateGroundBattles in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:162OrderSTACKOrderEntityAction#00000087, Ticket: 0000005E; EmpireIndex:20; GoToFleetAction#274, InitiatorGUID:5736, Context:Path: 2, Path: Path: 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:188OrderSTACKOrderEntityAction#00000088, Ticket: 0000005F; EmpireIndex:20; GoToFleetAction#275, InitiatorGUID:5024, Context:Path: 18, Path: Path: 18
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:188OrderSTACKOrderEntityAction#00000089, Ticket: 00000060; EmpireIndex:20; GoToFleetAction#276, InitiatorGUID:5024, Context:Path: 18, Path: Path: 18
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:188OrderSTACKOrderEntityAction#0000008A, Ticket: 00000061; EmpireIndex:21; GoToFleetAction#112, InitiatorGUID:5200, Context:Path: 2, Path: Path: 2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:188OrderSTACKOrderGroundBattleSelectDefenderStrategy#0000008B, Ticket: 00000062; GroundBattleGUID:7429, DefenderStrategyName:GroundBattleDefenderStrategyPirateEmpire
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:188OrderSTACKOrderUpdateVisibility#0000008C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:233OrderSTACKOrderFinishDockingFleet#0000008D, Ticket: 00000063; EmpireIndex:1; FleetGUID:7675
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:233OrderSTACKOrderFinishDockingFleet#0000008E, Ticket: 00000064; EmpireIndex:7; FleetGUID:7677
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:233OrderSTACKOrderEntityAction#0000008F, Ticket: 00000065; EmpireIndex:1; MoveToFleetAction#998, InitiatorGUID:7438, Context:EntityActionContext_Movement, 116->117 (Cost: 2.226331) from 0.7822943 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:260OrderSTACKOrderEntityAction#00000090, Ticket: 00000066; EmpireIndex:1; MoveToFleetAction#999, InitiatorGUID:7436, Context:EntityActionContext_Movement, 117->116 (Cost: 2.226331) from 0.7822943 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:261OrderSTACKOrderEntityAction#00000091, Ticket: 00000067; EmpireIndex:1; MoveToFleetAction#1000, InitiatorGUID:7434, Context:EntityActionContext_Movement, 116->115 (Cost: 4) from 0.6138138 to 0.9207206.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:261OrderSTACKOrderEntityAction#00000092, Ticket: 00000068; EmpireIndex:1; MoveToFleetAction#1001, InitiatorGUID:7432, Context:EntityActionContext_Movement, 115->116 (Cost: 4) from 0.1151682 to 0.422075.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:261OrderSTACKOrderEntityAction#00000093, Ticket: 00000069; EmpireIndex:1; MoveToFleetAction#1002, InitiatorGUID:7123, Context:EntityActionContext_Movement, 116->115 (Cost: 3.2596) from 0.7499016 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:261OrderSTACKOrderEntityAction#00000094, Ticket: 0000006A; EmpireIndex:1; MoveToFleetAction#1003, InitiatorGUID:6113, Context:EntityActionContext_Movement, 112->110 (Cost: 1.738595) from 0.8400205 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:261OrderSTACKOrderEntityAction#00000095, Ticket: 0000006B; EmpireIndex:4; MoveToFleetAction#912, InitiatorGUID:7244, Context:EntityActionContext_Movement, 19->16 (Cost: 2.82286) from 0.4940136 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:261OrderSTACKOrderEntityAction#00000096, Ticket: 0000006C; EmpireIndex:4; MoveToFleetAction#913, InitiatorGUID:7010, Context:EntityActionContext_Movement, 23->24 (Cost: 4.834642) from 0.5702327 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:261OrderSTACKOrderEntityAction#00000097, Ticket: 0000006D; EmpireIndex:4; MoveToFleetAction#914, InitiatorGUID:6821, Context:EntityActionContext_Movement, 25->78 (Cost: 6) from 0.1747385 to 0.4484789.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:261OrderSTACKOrderEntityAction#00000098, Ticket: 0000006E; EmpireIndex:6; MoveToFleetAction#346, InitiatorGUID:6922, Context:EntityActionContext_Movement, 89->91 (Cost: 2.249935) from 0.7033468 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:261OrderSTACKOrderEntityAction#00000099, Ticket: 0000006F; EmpireIndex:7; MoveToFleetAction#1008, InitiatorGUID:7517, Context:EntityActionContext_Movement, 47->48 (Cost: 4) from 0.4275618 to 0.8551236.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:261OrderSTACKOrderEntityAction#0000009A, Ticket: 00000070; EmpireIndex:7; MoveToFleetAction#1009, InitiatorGUID:7441, Context:EntityActionContext_Movement, 52->49 (Cost: 4) from 0.283185 to 0.8038416.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:261OrderSTACKOrderEntityAction#0000009B, Ticket: 00000071; EmpireIndex:7; MoveToFleetAction#1010, InitiatorGUID:7338, Context:EntityActionContext_Movement, 57->54 (Cost: 2.220566) from 0.8438483 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:261OrderSTACKOrderEntityAction#0000009C, Ticket: 00000072; EmpireIndex:7; MoveToFleetAction#1011, InitiatorGUID:7014, Context:EntityActionContext_Movement, 54->55 (Cost: 0.2869281) from 0.9714963 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:261OrderSTACKOrderEntityAction#0000009D, Ticket: 00000073; EmpireIndex:7; MoveToFleetAction#1012, InitiatorGUID:6924, Context:EntityActionContext_Movement, 49->54 (Cost: 3.954731) from 0.6850593 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:261OrderSTACKOrderEntityAction#0000009E, Ticket: 00000074; EmpireIndex:7; MoveToFleetAction#1013, InitiatorGUID:6383, Context:EntityActionContext_Movement, 58->59 (Cost: 4) from 0.2789083 to 0.6859251.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:261OrderSTACKOrderEntityAction#0000009F, Ticket: 00000075; EmpireIndex:7; MoveToFleetAction#1014, InitiatorGUID:6117, Context:EntityActionContext_Movement, 59->56 (Cost: 4) from 0.08627463 to 0.4640937.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:346PrismSTACKAIPerformanceEvent: {"turn":73,"maxBlackboardMessageCount":541,"maxDecisionCount":26,"maxSyncronizationTime":1967,"maxAnaysisTime":1471,"maxStrategicTime":4278,"maxDecisionTime":1229,"maxActuatorTime":1130,"gameID":"5ba17ea3-f9c7-4d2e-8eb5-dc74ff94b6f2","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561197960267366","gamecode":"392110","sessionID":"2533c7e529d3496ea67ec2fac5c7d738","eventTimestampClient":"2020-11-11T15:35:17.111"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:35:17:346OrderSTACKOrderUpdateGroundBattleReplayEmpire#000000A0, Ticket: 00000076
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:346OrderSTACKOrderGroundBattleSetup#000000A1, Ticket: 00000077
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:346OrderSTACKOrderEntityAction#000000A2, Ticket: 00000078; EmpireIndex:20; MoveToFleetAction#277, InitiatorGUID:5736, Context:EntityActionContext_Movement, 3->2 (Cost: 3.212173) from 0.5546178 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:378GameplaySTACKServerGroundBattle#7429 Entering ServerGroundBattleState_WaitForStrategies
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateGroundBattles in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:378OrderSTACKOrderEntityAction#000000A3, Ticket: 00000079; EmpireIndex:20; MoveToFleetAction#278, InitiatorGUID:5024, Context:EntityActionContext_Movement, 16->18 (Cost: 2.462345) from 0.7397743 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:378OrderSTACKOrderEntityAction#000000A4, Ticket: 0000007A; EmpireIndex:21; MoveToFleetAction#113, InitiatorGUID:5200, Context:EntityActionContext_Movement, 0->2 (Cost: 0.8494731) from 0.8517693 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:378OrderSTACKOrderEntityAction#000000A5, Ticket: 0000007B; EmpireIndex:1; MoveToFleetAction#1004, InitiatorGUID:7675, Context:EntityActionContext_Movement, 117->109 (Cost: 4) from 0 to 0.6842797.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:440OrderSTACKOrderEntityAction#000000A6, Ticket: 0000007C; EmpireIndex:7; MoveToFleetAction#1015, InitiatorGUID:7677, Context:EntityActionContext_Movement, 57->52 (Cost: 4) from 0 to 0.686766.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:440OrderSTACKOrderCompleteMoveToFleetAction#000000A7; EmpireIndex:7; EntityActionId: 1011
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:440OrderSTACKOrderUpdateVisibility#000000A8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:440QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
 at IncrementProgression in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at ExecuteObjectives in :line 0
 at ExecuteStep in :line 0
 at Execute in :line 0
 at ExecuteQuests in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at NotifyDiscovery in :line 0
 at NotifyDiscovery in :line 0
 at Exploration_OnStateChanged in :line 0
 at Exploration_OnStateChanged in :line 0
 at SetState in :line 0
 at GalaxyNodeVisibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:440QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
 at IncrementProgression in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at ExecuteObjectives in :line 0
 at ExecuteStep in :line 0
 at Execute in :line 0
 at ExecuteQuests in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at NotifyDiscovery in :line 0
 at Exploration_OnStateChanged in :line 0
 at Exploration_OnStateChanged in :line 0
 at SetState in :line 0
 at GalaxyNodeVisibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:478OrderSTACKOrderTerminateEntityAction#000000A9; EmpireIndex:7; EntityActionId: 1011
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:503OrderSTACKOrderCompleteMoveToFleetAction#000000AA; EmpireIndex:21; EntityActionId: 113
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:503OrderSTACKOrderEntityAction#000000AB, Ticket: 0000007D; EmpireIndex:7; MoveToFleetAction#1016, InitiatorGUID:7014, Context:EntityActionContext_Movement, 55->53 (Cost: 3.713072) from 0 to 0.6193953.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:503OrderSTACKOrderTerminateEntityAction#000000AC; EmpireIndex:21; EntityActionId: 113
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:17:522OrderSTACKOrderTerminateEntityAction#000000AD; EmpireIndex:21; EntityActionId: 112
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15:35:17:594OrderSTACKOrderUpdateVisibility#000000AE
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15:35:17:728OrderSTACKOrderCompleteMoveToFleetAction#000000AF; EmpireIndex:1; EntityActionId: 1003
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15:35:17:728OrderSTACKOrderUpdateVisibility#000000B0
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15:35:17:728OrderSTACKOrderTerminateEntityAction#000000B1; EmpireIndex:1; EntityActionId: 1003
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15:35:17:747OrderSTACKOrderEntityAction#000000B2, Ticket: 0000007E; EmpireIndex:1; MoveToFleetAction#1005, InitiatorGUID:6113, Context:EntityActionContext_Movement, 110->108 (Cost: 2.261405) from 0 to 0.3880863.
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15:35:17:813OrderSTACKOrderCompleteMoveToFleetAction#000000B3; EmpireIndex:6; EntityActionId: 346
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15:35:17:813OrderSTACKOrderUpdateVisibility#000000B4
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15:35:17:813OrderSTACKOrderTerminateEntityAction#000000B5; EmpireIndex:6; EntityActionId: 346
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15:35:17:844DefaultSTACKDelivering remaining pop (fleet : 6922, system : 3112)
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15:35:17:844OrderSTACKOrderTerminateEntityAction#000000B6; EmpireIndex:6; EntityActionId: 306
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15:35:17:844DefaultSTACKTerminating AutomatedDelivery Fleet 6922 on system ColonizedStarSystem#3112
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15:35:17:874OrderSTACKOrderCompleteMoveToFleetAction#000000B7; EmpireIndex:1; EntityActionId: 999
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15:35:17:874OrderSTACKOrderCompleteMoveToFleetAction#000000B8; EmpireIndex:1; EntityActionId: 998
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15:35:17:874OrderSTACKOrderCompleteMoveToFleetAction#000000B9; EmpireIndex:4; EntityActionId: 912
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15:35:17:874OrderSTACKOrderUpdateVisibility#000000BA
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15:35:17:874OrderSTACKOrderTerminateEntityAction#000000BB; EmpireIndex:1; EntityActionId: 999
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15:35:17:906OrderSTACKOrderTerminateEntityAction#000000BC; EmpireIndex:1; EntityActionId: 998
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15:35:17:906OrderSTACKOrderTerminateEntityAction#000000BD; EmpireIndex:4; EntityActionId: 912
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15:35:17:906OrderSTACKOrderEntityAction#000000BE, Ticket: 0000007F; EmpireIndex:1; MoveToFleetAction#1006, InitiatorGUID:7436, Context:EntityActionContext_Movement, 116->115 (Cost: 1.773669) from 0 to 0.1360878.
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15:35:17:906OrderSTACKOrderCompleteMoveToFleetAction#000000BF; EmpireIndex:4; EntityActionId: 914
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15:35:17:906OrderSTACKOrderTerminateEntityAction#000000C0; EmpireIndex:4; EntityActionId: 914
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15:35:17:926OrderSTACKOrderEntityAction#000000C1, Ticket: 00000080; EmpireIndex:1; MoveToFleetAction#1007, InitiatorGUID:7438, Context:EntityActionContext_Movement, 117->109 (Cost: 1.773669) from 0 to 0.3034215.
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15:35:17:927OrderSTACKOrderEntityAction#000000C2, Ticket: 00000081; EmpireIndex:4; MoveToFleetAction#915, InitiatorGUID:7244, Context:EntityActionContext_Movement, 16->29 (Cost: 3.17714) from 0 to 0.2746646.
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15:35:17:927OrderSTACKOrderCompleteMoveToFleetAction#000000C3; EmpireIndex:7; EntityActionId: 1010
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15:35:17:927OrderSTACKOrderTerminateEntityAction#000000C4; EmpireIndex:7; EntityActionId: 1010
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15:35:17:943OrderSTACKOrderEntityAction#000000C5, Ticket: 00000082; EmpireIndex:7; MoveToFleetAction#1017, InitiatorGUID:7338, Context:EntityActionContext_Movement, 54->55 (Cost: 1.779434) from 0 to 0.1767703.
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15:35:18:009OrderSTACKOrderUpdateVisibility#000000C6
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15:35:18:009OrderSTACKOrderCompleteMoveToFleetAction#000000C7; EmpireIndex:20; EntityActionId: 278
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15:35:18:009OrderSTACKOrderUpdateVisibility#000000C8
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15:35:18:046OrderSTACKOrderTerminateEntityAction#000000C9; EmpireIndex:20; EntityActionId: 278
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15:35:18:059OrderSTACKOrderTerminateEntityAction#000000CA; EmpireIndex:20; EntityActionId: 276
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15:35:18:112OrderSTACKOrderCompleteMoveToFleetAction#000000CB; EmpireIndex:20; EntityActionId: 277
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15:35:18:112OrderSTACKOrderUpdateVisibility#000000CC
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15:35:18:112OrderSTACKOrderTerminateEntityAction#000000CD; EmpireIndex:20; EntityActionId: 277
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15:35:18:143OrderSTACKOrderEntityAction#000000CE; EmpireIndex:3; SiegeStarSystemAction#1083, InitiatorGUID:5304
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15:35:18:143OrderSTACKOrderTerminateEntityAction#000000CF; EmpireIndex:20; EntityActionId: 274
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15:35:18:261OrderSTACKOrderCompleteMoveToFleetAction#000000D0; EmpireIndex:1; EntityActionId: 1002
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15:35:18:261OrderSTACKOrderTerminateEntityAction#000000D1; EmpireIndex:1; EntityActionId: 1002
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15:35:18:274OrderSTACKOrderEntityAction#000000D2, Ticket: 00000083; EmpireIndex:1; MoveToFleetAction#1008, InitiatorGUID:7123, Context:EntityActionContext_Movement, 115->118 (Cost: 0.7404003) from 0 to 0.1139256.
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15:35:18:331OrderSTACKOrderCompleteMoveToFleetAction#000000D3; EmpireIndex:7; EntityActionId: 1009
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15:35:18:331OrderSTACKOrderTerminateEntityAction#000000D4; EmpireIndex:7; EntityActionId: 1009
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15:35:18:425OrderSTACKOrderCompleteMoveToFleetAction#000000D5; EmpireIndex:7; EntityActionId: 1008
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15:35:18:425OrderSTACKOrderTerminateEntityAction#000000D6; EmpireIndex:7; EntityActionId: 1008
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15:35:18:441OrderSTACKOrderCompleteMoveToFleetAction#000000D7; EmpireIndex:7; EntityActionId: 1014
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15:35:18:441OrderSTACKOrderCompleteMoveToFleetAction#000000D8; EmpireIndex:7; EntityActionId: 1013
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15:35:18:441OrderSTACKOrderTerminateEntityAction#000000D9; EmpireIndex:7; EntityActionId: 1014
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15:35:18:441OrderSTACKOrderTerminateEntityAction#000000DA; EmpireIndex:7; EntityActionId: 1013
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15:35:18:508OrderSTACKOrderCompleteMoveToFleetAction#000000DB; EmpireIndex:1; EntityActionId: 1001
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15:35:18:508OrderSTACKOrderCompleteMoveToFleetAction#000000DC; EmpireIndex:1; EntityActionId: 1000
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15:35:18:508OrderSTACKOrderCompleteMoveToFleetAction#000000DD; EmpireIndex:7; EntityActionId: 1012
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15:35:18:508OrderSTACKOrderTerminateEntityAction#000000DE; EmpireIndex:1; EntityActionId: 1001
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15:35:18:508OrderSTACKOrderTerminateEntityAction#000000DF; EmpireIndex:1; EntityActionId: 1000
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15:35:18:508OrderSTACKOrderTerminateEntityAction#000000E0; EmpireIndex:7; EntityActionId: 1012
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15:35:18:522OrderSTACKOrderEntityAction#000000E1, Ticket: 00000084; EmpireIndex:7; MoveToFleetAction#1018, InitiatorGUID:6924, Context:EntityActionContext_Movement, 54->55 (Cost: 0.04526925) from 0 to 0.004497082.
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15:35:18:746OrderSTACKOrderCompleteMoveToFleetAction#000000E2; EmpireIndex:4; EntityActionId: 913
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15:35:18:746OrderSTACKOrderTerminateEntityAction#000000E3; EmpireIndex:4; EntityActionId: 913
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15:35:18:772OrderSTACKOrderEntityAction#000000E4, Ticket: 00000085; EmpireIndex:4; MoveToFleetAction#916, InitiatorGUID:7010, Context:EntityActionContext_Movement, 24->25 (Cost: 1.165358) from 0 to 0.3493969.
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15:35:19:192AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
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15:35:19:220AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 0 [AI0]
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15:35:19:320AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
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15:35:19:320AISTACK[AI] Want make contract OpenBorders from 3 to 6 at decision 3 [AI0]
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15:35:19:387AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
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15:35:19:387AISTACK[AI] Want make contract OpenBorders from 3 to 6 at decision 3 [AI0]
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15:35:19:403AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
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15:35:19:403AISTACK[AI] Want make contract OpenBorders from 3 to 6 at decision 3 [AI0]
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15:35:19:690AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
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15:35:19:690AISTACK[AI] Want make contract OpenBorders from 3 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
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 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:19:690AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:19:690AISTACK[AI] Want make contract OpenBorders from 3 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:19:690AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:19:690AISTACK[AI] Want make contract OpenBorders from 3 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:19:690AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:19:690AISTACK[AI] Want make contract OpenBorders from 3 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:19:690AISTACK[AI] Unassign fleet 7553/0 from TF [AI0]
 at Unassign in :line 0
 at UnassignInstance in :line 0
 at ValidateInstanceAssignation in :line 0
 at ValidateInstanceAssignation in :line 0
 at AllocateResources in :line 0
 at AllocateResources in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:19:690AISTACK[AI] Want make contract CloseBorders from 5 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:19:690AISTACKStart 15 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:19:719OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000E5, Ticket: 00000086
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:719OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000E6, Ticket: 00000087
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:719OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000E7, Ticket: 00000088
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:719OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000E8, Ticket: 00000089
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:719OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000E9, Ticket: 0000008A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:719OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000EA, Ticket: 0000008B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:719OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000EB, Ticket: 0000008C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:719OrderSTACKOrderCreateShipDesign#000000EC, Ticket: 0000008D; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:719GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:719OrderSTACKOrderCreateShipDesign#000000ED, Ticket: 0000008E; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:719OrderSTACKOrderChangeOutpostGrowthProvider#000000EE, Ticket: 0000008F; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:719Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:719AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:719AISTACK[AI] Want make contract CloseBorders from 5 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:19:719AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:19:742OrderSTACKOrderEntityAction#000000EF, Ticket: 00000091; EmpireIndex:1; GoToFleetAction#1009, InitiatorGUID:7455, Context:Path: 116, Path: Path: 116
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:742OrderSTACKOrderEntityAction#000000F0, Ticket: 00000092; EmpireIndex:1; GoToFleetAction#1010, InitiatorGUID:7323, Context:Path: 117, Path: Path: 117
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:742OrderSTACKOrderEntityAction#000000F1, Ticket: 00000093; EmpireIndex:1; GoToFleetAction#1011, InitiatorGUID:7089, Context:Path: 109, Path: Path: 109
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:742OrderSTACKOrderEntityAction#000000F2, Ticket: 00000094; EmpireIndex:1; GoToFleetAction#1012, InitiatorGUID:5762, Context:Path: 109, Path: Path: 109
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:764OrderSTACKOrderEntityAction#000000F3, Ticket: 00000095; EmpireIndex:1; MoveToFleetAction#1013, InitiatorGUID:5762, Context:EntityActionContext_Movement, 112->109 (Cost: 6) from 0.3012196 to 0.8337559.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:764OrderSTACKOrderEntityAction#000000F4, Ticket: 00000096; EmpireIndex:1; MoveToFleetAction#1014, InitiatorGUID:7089, Context:EntityActionContext_Movement, 117->109 (Cost: 2.605367) from 0.5543 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:764OrderSTACKOrderEntityAction#000000F5, Ticket: 00000097; EmpireIndex:1; MoveToFleetAction#1015, InitiatorGUID:7323, Context:EntityActionContext_Movement, 116->117 (Cost: 0.7598047) from 0.9257011 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:764OrderSTACKOrderEntityAction#000000F6, Ticket: 00000098; EmpireIndex:1; MoveToFleetAction#1016, InitiatorGUID:7455, Context:EntityActionContext_Movement, 115->116 (Cost: 6) from 0.4220751 to 0.8824354.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:886AISTACK[AI] Want make contract AskAlliance from 7 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:19:886AISTACKStart 53 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:19:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000F7, Ticket: 00000099
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000F8, Ticket: 0000009A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000F9, Ticket: 0000009B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000FA, Ticket: 0000009C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000FB, Ticket: 0000009D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000FC, Ticket: 0000009E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:915OrderSTACKOrderUpdateAIDiplomacyTermFeedback#000000FD, Ticket: 0000009F
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:915OrderSTACKOrderCreateShipDesign#000000FE, Ticket: 000000A0; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:915GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:915AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:19:935Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:936AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:936OrderSTACKOrderCancelLaw#000000FF, Ticket: 000000A2; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:936AISTACK[AI] Want make contract AskAlliance from 7 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:19:965OrderSTACKOrderEntityAction#00000100, Ticket: 000000A3; EmpireIndex:2; GoToFleetAction#346, InitiatorGUID:7543, Context:Path: 112, Path: Path: 112
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:965OrderSTACKOrderEntityAction#00000101, Ticket: 000000A4; EmpireIndex:2; GoToFleetAction#347, InitiatorGUID:7456, Context:Path: 112, Path: Path: 112
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:965OrderSTACKOrderQueueConstruction#00000102, Ticket: 000000A5; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:965OrderSTACKOrderQueueConstruction#00000103, Ticket: 000000A6; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:965OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000104, Ticket: 000000A7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:965OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000105, Ticket: 000000A8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:965OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000106, Ticket: 000000A9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:965OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000107, Ticket: 000000AA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:965OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000108, Ticket: 000000AB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:965OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000109, Ticket: 000000AC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:965OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000010A, Ticket: 000000AD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:965OrderSTACKOrderCreateShipDesign#0000010B, Ticket: 000000AE; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:965GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:965OrderSTACKOrderCreateShipDesign#0000010C, Ticket: 000000AF; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:988OrderSTACKOrderCreateShipDesign#0000010D, Ticket: 000000B0; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:988OrderSTACKOrderCreateShipDesign#0000010E, Ticket: 000000B1; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:988OrderSTACKOrderCreateShipDesign#0000010F, Ticket: 000000B2; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:19:988GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:031OrderSTACKOrderCreateShipDesign#00000110, Ticket: 000000B3; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:031GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:031Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:031AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:031OrderSTACKOrderTransferShips#00000111, Ticket: 000000B5; EmpireIndex:3; ShipGUIDs: [5668, 5124, 5332, 6421, 7480, 6971], HeroGUID:0, Position:NodeIndex:74, DestinationGarrisonGUID:7695
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:031OrderSTACKOrderEntityAction#00000112, Ticket: 000000B6; EmpireIndex:3; GoToFleetAction#1084, InitiatorGUID:6285, Context:Path: 23, Path: Path: 23
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:052OrderSTACKOrderEntityAction#00000113, Ticket: 000000B7; EmpireIndex:3; GoToFleetAction#1085, InitiatorGUID:2396, Context:Path: 114, Path: Path: 114
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:052OrderSTACKOrderEntityAction#00000114, Ticket: 000000B8; EmpireIndex:3; GoToFleetAction#1086, InitiatorGUID:2639, Context:Path: 83, Path: Path: 83
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:052OrderSTACKOrderEntityAction#00000115, Ticket: 000000B9; EmpireIndex:3; GoToFleetAction#1087, InitiatorGUID:3475, Context:Path: 117, Path: Path: 117
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:052OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000116, Ticket: 000000BA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:052OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000117, Ticket: 000000BB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:052OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000118, Ticket: 000000BC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:052OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000119, Ticket: 000000BD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:052OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000011A, Ticket: 000000BE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:052OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000011B, Ticket: 000000BF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:052OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000011C, Ticket: 000000C0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:052OrderSTACKOrderCreateShipDesign#0000011D, Ticket: 000000C1; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:052GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:052Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:052AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:052OrderSTACKOrderEntityAction#0000011E, Ticket: 000000C3; EmpireIndex:4; GoToFleetAction#917, InitiatorGUID:6473, Context:Path: 76, Path: Path: 76
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:052OrderSTACKOrderQueueConstruction#0000011F, Ticket: 000000C4; EmpireIndex:5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:074OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000120, Ticket: 000000C5
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:074OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000121, Ticket: 000000C6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:074OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000122, Ticket: 000000C7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:074OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000123, Ticket: 000000C8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:074OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000124, Ticket: 000000C9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:074OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000125, Ticket: 000000CA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:074OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000126, Ticket: 000000CB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:074Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:074AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:074OrderSTACKOrderEntityAction#00000127, Ticket: 000000CD; EmpireIndex:5; GoToFleetAction#398, InitiatorGUID:1256, Context:Path: 56, Path: Path: 56
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:074OrderSTACKOrderEntityAction#00000128, Ticket: 000000CE; EmpireIndex:2; MoveToFleetAction#348, InitiatorGUID:7456, Context:EntityActionContext_Movement, 113->112 (Cost: 3.322945) from 0.5682632 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:074OrderSTACKOrderEntityAction#00000129, Ticket: 000000CF; EmpireIndex:2; MoveToFleetAction#349, InitiatorGUID:7543, Context:EntityActionContext_Movement, 113->112 (Cost: 1.696693) from 0.7795556 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:074OrderSTACKOrderCompleteMoveToFleetAction#0000012A; EmpireIndex:1; EntityActionId: 1015
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:074OrderSTACKOrderFinishDockingFleet#0000012B, Ticket: 000000D0; EmpireIndex:3; FleetGUID:7695
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:074OrderSTACKOrderEntityAction#0000012C, Ticket: 000000D1; EmpireIndex:3; MoveToFleetAction#1088, InitiatorGUID:6285, Context:EntityActionContext_Movement, 19->23 (Cost: 4.115959) from 0.3819094 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:074AISTACKStart 39 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:20:104OrderSTACKOrderUpdateVisibility#0000012D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:105OrderSTACKOrderEntityAction#0000012E, Ticket: 000000D2; EmpireIndex:3; MoveToFleetAction#1089, InitiatorGUID:3475, Context:EntityActionContext_Movement, 85->117 (Cost: 0.1165229) from 0.9910881 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:105OrderSTACKOrderEntityAction#0000012F, Ticket: 000000D3; EmpireIndex:3; MoveToFleetAction#1090, InitiatorGUID:2639, Context:EntityActionContext_Movement, 82->83 (Cost: 1.481649) from 0.8539841 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:105OrderSTACKOrderEntityAction#00000130, Ticket: 000000D4; EmpireIndex:3; MoveToFleetAction#1091, InitiatorGUID:2396, Context:EntityActionContext_Movement, 77->114 (Cost: 7) from 0.4395135 to 0.5521635.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:105OrderSTACKOrderEntityAction#00000131, Ticket: 000000D5; EmpireIndex:4; MoveToFleetAction#918, InitiatorGUID:6473, Context:EntityActionContext_Movement, 22->76 (Cost: 9) from 0.01479477 to 0.228245.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:105OrderSTACKOrderTerminateEntityAction#00000132; EmpireIndex:1; EntityActionId: 1015
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:105OrderSTACKOrderQueueConstruction#00000133, Ticket: 000000D6; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:105OrderSTACKOrderQueueConstruction#00000134, Ticket: 000000D7; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:105AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:20:140OrderSTACKOrderCreateTimeBubble#00000135, Ticket: 000000D8; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:172Gameplay, OrderSTACK[Empire 6] OrderCreateTimeBubble preprocessor failed: Insufficient TimeBubbleAcceleratingTime stock
 at CreateTimeBubblePreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:172AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderCreateTimeBubble [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:172Gameplay, OrderSTACK[Empire 6] OrderCreateTimeBubble preprocessor failed: Insufficient TimeBubbleAcceleratingTime stock
 at CreateTimeBubblePreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:172AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderCreateTimeBubble [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:172Gameplay, OrderSTACK[Empire 6] OrderCreateTimeBubble preprocessor failed: Insufficient TimeBubbleAcceleratingTime stock
 at CreateTimeBubblePreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:172AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderCreateTimeBubble [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:172OrderSTACKOrderSelloutTradableResource#00000136, Ticket: 000000DC; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:196OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000137, Ticket: 000000DD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:196OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000138, Ticket: 000000DE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:196OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000139, Ticket: 000000DF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:196OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000013A, Ticket: 000000E0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:196OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000013B, Ticket: 000000E1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:196OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000013C, Ticket: 000000E2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:196OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000013D, Ticket: 000000E3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:196OrderSTACKOrderCreateShipDesign#0000013E, Ticket: 000000E4; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:196GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:196Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:196AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:196OrderSTACKOrderCancelLaw#0000013F, Ticket: 000000E6; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:196OrderSTACKOrderEntityAction#00000140, Ticket: 000000E7; EmpireIndex:6; GoToFleetAction#347, InitiatorGUID:7364, Context:Path: 89, Path: Path: 89
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:254OrderSTACKOrderQueueConstruction#00000141, Ticket: 000000E8; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:254OrderSTACKOrderAssimilatePopulation#00000142, Ticket: 000000E9; EmpireIndex:7; EmpireIndex:7, AssimilatedPopulationAffinity:AffinityBhagabas
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:254OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000143, Ticket: 000000EA
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:897OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000144, Ticket: 000000EB
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:897OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000145, Ticket: 000000EC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:897OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000146, Ticket: 000000ED
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:897OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000147, Ticket: 000000EE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:897OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000148, Ticket: 000000EF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:897OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000149, Ticket: 000000F0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:897OrderSTACKOrderCreateShipDesign#0000014A, Ticket: 000000F1; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:897GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:897OrderSTACKOrderCreateShipDesign#0000014B, Ticket: 000000F2; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:897OrderSTACKOrderEntityAction#0000014C, Ticket: 000000F3; EmpireIndex:5; MoveToFleetAction#399, InitiatorGUID:1256, Context:EntityActionContext_Movement, 26->56 (Cost: 6) from 0.1786649 to 0.4050863.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:897OrderSTACKOrderCreateAndApplyShipDesign#0000014D, Ticket: 000000F4; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:897OrderSTACKOrderCreateShipDesign#0000014E, Ticket: 000000F5; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:932OrderSTACKOrderCreateShipDesign#0000014F, Ticket: 000000F6; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:932GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:932OrderSTACKOrderCreateShipDesign#00000150, Ticket: 000000F7; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:932GameplaySTACK[Optim] Disposed 1 obsolete ship designs:
 at DisposeObsoleteUnusedShipDesignsIFN in :line 0
 at Register in :line 0
 at RegisterShipDesign in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:932OrderSTACKOrderChangeOutpostGrowthProvider#00000151, Ticket: 000000F8; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:969OrderSTACKOrderPrepareQuestChoice#00000152, Ticket: 000000F9; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:969Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:969AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:969OrderSTACKOrderEntityAction#00000153, Ticket: 000000FB; EmpireIndex:7; GoToFleetAction#1019, InitiatorGUID:4139, Context:Path: 48, Path: Path: 48
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:969OrderSTACKOrderEntityAction#00000154, Ticket: 000000FC; EmpireIndex:7; GoToFleetAction#1020, InitiatorGUID:6841, Context:Path: 49, Path: Path: 49
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:969OrderSTACKOrderEntityAction#00000155, Ticket: 000000FD; EmpireIndex:7; GoToFleetAction#1021, InitiatorGUID:7468, Context:Path: 48, Path: Path: 48
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:969OrderSTACKOrderTerminateEntityAction#00000156; EmpireIndex:1; EntityActionId: 1010
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:969OrderSTACKOrderCompleteMoveToFleetAction#00000157; EmpireIndex:3; EntityActionId: 1089
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:969OrderSTACKOrderEntityAction#00000158, Ticket: 000000FE; EmpireIndex:6; MoveToFleetAction#348, InitiatorGUID:7364, Context:EntityActionContext_Movement, 90->89 (Cost: 3.665539) from 0.5169635 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:20:969OrderSTACKOrderGroundBattleSelectAttackerStrategy#00000159; GroundBattleGUID:7429, AttackerStrategyName:GroundBattleAttackerStrategy3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:045GameplaySTACKServerGroundBattle#7429 Entering ServerGroundBattleState_Report
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateGroundBattles in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:045OrderSTACKOrderUpdateVisibility#0000015A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:045QuestSTACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!
 at IncrementProgression in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at ExecuteObjectives in :line 0
 at ExecuteStep in :line 0
 at Execute in :line 0
 at ExecuteQuests in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at NotifyDiscovery in :line 0
 at Exploration_OnStateChanged in :line 0
 at Exploration_OnStateChanged in :line 0
 at SetState in :line 0
 at GalaxyNodeVisibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:045QuestSTACK[Quests] Adding global quest variable: $GlobalNodeTutorial = Nerod (186) for empire 3
 at AddGlobalVariable in :line 0
 at Trigger in :line 0
 at IQuestManagementService.TryTriggerTutorial in :line 0
 at ApplyAction in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at Execute in :line 0
 at ExecuteObjectives in :line 0
 at ExecuteStep in :line 0
 at Execute in :line 0
 at ExecuteQuests in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at NotifyDiscovery in :line 0
 at Exploration_OnStateChanged in :line 0
 at Exploration_OnStateChanged in :line 0
 at SetState in :line 0
 at GalaxyNodeVisibility_OnLayerChanged in :line 0
 at SetLayer in :line 0
 at SetLayer in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:066OrderSTACKOrderCompleteMoveToFleetAction#0000015B; EmpireIndex:1; EntityActionId: 1014
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:066OrderSTACKOrderCompleteMoveToFleetAction#0000015C; EmpireIndex:1; EntityActionId: 1007
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:066OrderSTACKOrderCompleteMoveToFleetAction#0000015D; EmpireIndex:1; EntityActionId: 1005
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:066OrderSTACKOrderCompleteMoveToFleetAction#0000015E; EmpireIndex:1; EntityActionId: 1004
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:066OrderSTACKOrderCompleteMoveToFleetAction#0000015F; EmpireIndex:2; EntityActionId: 349
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:102OrderSTACKOrderCompleteMoveToFleetAction#00000160; EmpireIndex:3; EntityActionId: 1090
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:102OrderSTACKOrderCompleteMoveToFleetAction#00000161; EmpireIndex:4; EntityActionId: 915
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:102OrderSTACKOrderCompleteMoveToFleetAction#00000162; EmpireIndex:5; EntityActionId: 399
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:102OrderSTACKOrderCompleteMoveToFleetAction#00000163; EmpireIndex:7; EntityActionId: 1015
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:102OrderSTACKOrderUpdateVisibility#00000164
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:102OrderSTACKOrderTerminateEntityAction#00000165; EmpireIndex:3; EntityActionId: 1089
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:178OrderSTACKOrderCompleteMoveToFleetAction#00000166; EmpireIndex:1; EntityActionId: 1008
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:178OrderSTACKOrderCompleteMoveToFleetAction#00000167; EmpireIndex:2; EntityActionId: 348
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:179OrderSTACKOrderEntityAction#00000168, Ticket: 000000FF; EmpireIndex:7; MoveToFleetAction#1022, InitiatorGUID:7468, Context:EntityActionContext_Movement, 52->48 (Cost: 4.57059) from 0.5746781 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:179OrderSTACKOrderEntityAction#00000169, Ticket: 00000100; EmpireIndex:7; MoveToFleetAction#1023, InitiatorGUID:6841, Context:EntityActionContext_Movement, 54->49 (Cost: 4.557065) from 0.6370916 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:179OrderSTACKOrderEntityAction#0000016A, Ticket: 00000101; EmpireIndex:7; MoveToFleetAction#1024, InitiatorGUID:4139, Context:EntityActionContext_Movement, 47->48 (Cost: 3.223216) from 0.655469 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:179OrderSTACKOrderCompleteMoveToFleetAction#0000016B; EmpireIndex:7; EntityActionId: 1016
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:179OrderSTACKOrderGroundBattleReport#0000016C, Ticket: 00000102
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:179QuestSTACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed
 at CheckRandom in :line 0
 at IQuestManagementService.TryTriggerQuest in :line 0
 at IQuestManagementService.TryTriggerQuests in :line 0
 at TryTriggerQuestsFromGameEvent in :line 0
 at HandleEvent in :line 0
 at EventService_EventRaised in :line 0
 at Notify in :line 0
 at OnResourcePropertyChange in :line 0
 at TransferResources in :line 0
 at TryTransferResources in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:179OrderSTACKOrderAddQuestMarkers#0000016D
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:210GameplaySTACKServerGroundBattle#7429 Entering ServerGroundBattleState_Finish (Parameters: AttackerVictory)
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateGroundBattles in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:210OrderSTACKOrderBeginQuest#0000016E, Ticket: 00000103
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:210OrderSTACKOrderUpdateQuests#0000016F, Ticket: 00000104
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:210OrderSTACKOrderCompleteQuest#00000170, Ticket: 00000105
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:210OrderSTACKOrderCompleteMoveToFleetAction#00000171; EmpireIndex:1; EntityActionId: 1006
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:210OrderSTACKOrderCompleteMoveToFleetAction#00000172; EmpireIndex:7; EntityActionId: 1018
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:210OrderSTACKOrderCompleteMoveToFleetAction#00000173; EmpireIndex:7; EntityActionId: 1017
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:210OrderSTACKOrderUpdateVisibility#00000174
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:210OrderSTACKOrderTerminateEntityAction#00000175; EmpireIndex:1; EntityActionId: 1014
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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15:35:21:232OrderSTACKOrderTerminateEntityAction#00000176; EmpireIndex:1; EntityActionId: 1007
 at Log in :line 0
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15:35:21:232OrderSTACKOrderTerminateEntityAction#00000177; EmpireIndex:1; EntityActionId: 1005
 at Log in :line 0
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15:35:21:232OrderSTACKOrderUpdateVisibility#00000178
 at Log in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:232OrderSTACKOrderTerminateEntityAction#00000179; EmpireIndex:1; EntityActionId: 1004
 at Log in :line 0
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15:35:21:232OrderSTACKOrderTerminateEntityAction#0000017A; EmpireIndex:2; EntityActionId: 349
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at Update in :line 0
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15:35:21:232OrderSTACKOrderTerminateEntityAction#0000017B; EmpireIndex:3; EntityActionId: 1090
 at Log in :line 0
 at MoveNext in :line 0
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15:35:21:232OrderSTACKOrderTerminateEntityAction#0000017C; EmpireIndex:4; EntityActionId: 915
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:233OrderSTACKOrderTerminateEntityAction#0000017D; EmpireIndex:5; EntityActionId: 399
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
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15:35:21:254OrderSTACKOrderTerminateEntityAction#0000017E; EmpireIndex:7; EntityActionId: 1015
 at Log in :line 0
 at MoveNext in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:254OrderSTACKOrderCompleteMoveToFleetAction#0000017F; EmpireIndex:3; EntityActionId: 1091
 at Log in :line 0
 at MoveNext in :line 0
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 at ProcessOrders in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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15:35:21:255OrderSTACKOrderTerminateEntityAction#00000180; EmpireIndex:1; EntityActionId: 1008
 at Log in :line 0
 at MoveNext in :line 0
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15:35:21:255OrderSTACKOrderTerminateEntityAction#00000181; EmpireIndex:2; EntityActionId: 348
 at Log in :line 0
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 at LateUpdate in :line 0
15:35:21:255OrderSTACKOrderTerminateEntityAction#00000182; EmpireIndex:7; EntityActionId: 1016
 at Log in :line 0
 at MoveNext in :line 0
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15:35:21:343OrderSTACKOrderCaptureStarSystemWithGroundBattle#00000183; EmpireIndex:22, ColonizedStarSystemGUID:2240, NewOwnerEmpireIndex:0, DisplayedNewOwnerEmpireIndex:0, DestroyShips:True, KeepOriginGrowth:False, FromMinorFactionAssimilation:False
 at Log in :line 0
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15:35:21:343GameplaySTACK[Colo] [Empire#22] System Bellatrix (2240) Removed.
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15:35:21:393GameplaySTACKServerGroundBattle#7429 Entering ServerGroundBattleState_Finished
 at Begin in :line 0
 at RefreshState in :line 0
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 at Update in :line 0
 at UpdateGroundBattles in :line 0
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15:35:21:393OrderSTACKOrderFinishGroundBattle#00000184, Ticket: 00000106
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15:35:21:393OrderSTACKOrderTerminateEntityAction#00000185; EmpireIndex:1; EntityActionId: 1006
 at Log in :line 0
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15:35:21:393OrderSTACKOrderTerminateEntityAction#00000186; EmpireIndex:7; EntityActionId: 1018
 at Log in :line 0
 at MoveNext in :line 0
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15:35:21:393OrderSTACKOrderTerminateEntityAction#00000187; EmpireIndex:7; EntityActionId: 1017
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
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15:35:21:393OrderSTACKOrderCompleteMoveToFleetAction#00000188; EmpireIndex:3; EntityActionId: 1088
 at Log in :line 0
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15:35:21:393OrderSTACKOrderTerminateEntityAction#00000189; EmpireIndex:2; EntityActionId: 346
 at Log in :line 0
 at MoveNext in :line 0
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15:35:21:393OrderSTACKOrderTerminateEntityAction#0000018A; EmpireIndex:3; EntityActionId: 1086
 at Log in :line 0
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15:35:21:393OrderSTACKOrderTerminateEntityAction#0000018B; EmpireIndex:3; EntityActionId: 1091
 at Log in :line 0
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15:35:21:393OrderSTACKOrderTerminateEntityAction#0000018C; EmpireIndex:2; EntityActionId: 347
 at Log in :line 0
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 at Update in :line 0
 at LateUpdate in :line 0
15:35:21:393OrderSTACKOrderSpawnRemains#0000018D; RemainsDefinitionName:PirateLairRemains, PlanetGUID:98, Value:4, Parameters:4, RemainsGUID:7717, CuriosityGUID:0, DroppableName:PlanetAnomalyRemainsPirateLairMedium
 at Log in :line 0
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15:35:21:393OrderSTACKOrderUpdateVisibility#0000018E
 at Log in :line 0
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 at Update in :line 0
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15:35:21:416OrderSTACKOrderCompleteMoveToFleetAction#0000018F; EmpireIndex:4; EntityActionId: 918
 at Log in :line 0
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15:35:21:416OrderSTACKOrderCompleteMoveToFleetAction#00000190; EmpireIndex:6; EntityActionId: 348
 at Log in :line 0
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 at UpdateMessageBoxAndProcessOrders in :line 0
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15:35:21:416OrderSTACKOrderUpdateVisibility#00000191
 at Log in :line 0
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15:35:21:416OrderSTACKOrderTerminateEntityAction#00000192; EmpireIndex:3; EntityActionId: 1088
 at Log in :line 0
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15:35:21:416OrderSTACKOrderTerminateEntityAction#00000193; EmpireIndex:4; EntityActionId: 918
 at Log in :line 0
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15:35:21:434OrderSTACKOrderTerminateEntityAction#00000194; EmpireIndex:6; EntityActionId: 348
 at Log in :line 0
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15:35:21:434OrderSTACKOrderTerminateEntityAction#00000195; EmpireIndex:3; EntityActionId: 1084
 at Log in :line 0
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15:35:21:453OrderSTACKOrderCompleteMoveToFleetAction#00000196; EmpireIndex:4; EntityActionId: 916
 at Log in :line 0
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15:35:21:453OrderSTACKOrderTerminateEntityAction#00000197; EmpireIndex:6; EntityActionId: 347
 at Log in :line 0
 at MoveNext in :line 0
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15:35:21:453OrderSTACKOrderTerminateEntityAction#00000198; EmpireIndex:4; EntityActionId: 916
 at Log in :line 0
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15:35:21:636OrderSTACKOrderUpdateVisibility#00000199
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15:35:21:742OrderSTACKOrderCompleteMoveToFleetAction#0000019A; EmpireIndex:1; EntityActionId: 1013
 at Log in :line 0
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15:35:21:742OrderSTACKOrderTerminateEntityAction#0000019B; EmpireIndex:1; EntityActionId: 1013
 at Log in :line 0
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15:35:21:804OrderSTACKOrderCompleteMoveToFleetAction#0000019C; EmpireIndex:1; EntityActionId: 1016
 at Log in :line 0
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15:35:21:804OrderSTACKOrderTerminateEntityAction#0000019D; EmpireIndex:1; EntityActionId: 1016
 at Log in :line 0
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15:35:21:887OrderSTACKOrderUpdateVisibility#0000019E
 at Log in :line 0
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15:35:21:991AISTACK[AI] [Event]Remove 173 events [AI0]
 at BeforeSynchronization in :line 0
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15:35:21:991AISTACK[AI] [Event]Remove EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionCancelled,EventConstructionCancelled,EventConstructionCancelled,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventShipLevelup,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventBlockadeTick,EventLuxuryResourceAcquired,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventPopulationGained,EventPopulationLost,EventPopulationGained,EventPopulationGained,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipLevelup,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTemporaryEffectEnded,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventPopulationGained,EventPopulationGained,EventTimeBubbleUnused,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventHappinessStatusChanged,EventColonizedStarSystemLevelChanged,EventConstructionProgressed,EventConstructionProgressed,EventPopulationAlmostLost,EventPopulationGained,EventPopulationGained,EventPopulationAlmostLost,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventQuestUpdated,EventNarrativeEventCompleted,EventQuestUpdated,EventNarrativeEventCompleted,EventQuestUpdated,EventNarrativeEventCompleted,EventQuestUpdated,EventNarrativeEventCompleted,EventQuestBegun,EventShipDesignCreated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]
 at BeforeSynchronization in :line 0
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15:35:21:991AISTACK[AI] [Event]keep 219 events [AI0]
 at BeforeSynchronization in :line 0
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15:35:21:991AISTACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventGroundBattleSetup,EventGroundBattleSetup,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventEmpireSeen,ScoreProviderEvent,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventShipDesignCreated,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventConstructionQueued,EventConstructionQueued,EventTimeBubbleCreated,EventShipDesignCreated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventConstructionQueued,EventPopulationAssimilated,EventShipDesignCreated,EventShipDesignCreated,EventFleetStartedMoveToFleetAction,EventShipDesignCreated,EventShipLayoutChanged,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventUniquePlanetDiscovered,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventGroundBattleReport,EventGroundBattleReport,EventLuxuryResourceAcquired,EventQuestBegun,EventQuestUpdated,EventQuestCompleted,EventEmpireSeen,EventEmpireSeen,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventSystemLostToGroundBattle,EventGroundBattleWon,EventGroundBattleOutcomeApplied,EventGroundBattleOutcomeApplied,EventGroundBattleFinished,EventGroundBattleFinished,EventRemainsSpawned,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventEmpireSeen,EventEmpireSeen, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:35:22:022OrderSTACKOrderCompleteMoveToFleetAction#0000019F; EmpireIndex:7; EntityActionId: 1024
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:022OrderSTACKOrderUpdateVisibility#000001A0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:022OrderSTACKOrderTerminateEntityAction#000001A1; EmpireIndex:7; EntityActionId: 1024
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:039GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:157GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:373AISTACK[AI] [Important]Can't retrieve colonized star system 2240. [AI0]
 at AfterSynchronize in :line 0
 at AfterSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationEnded in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:386GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:426AISTACK[AI] [Important]Invalid colonized star system in event system lost. Might have been destroyed [AI0]
 at ComputeCaptureSystemLogs in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:426AISTACK[AI] [Important]Invalid colonized star system in event system lost. Might have been destroyed [AI0]
 at ComputeCaptureSystemLogs in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:426AISTACK[AI] [Important]Invalid colonized star system in event system lost. Might have been destroyed [AI0]
 at ComputeCaptureSystemLogs in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:426AISTACK[AI] [Important]Invalid colonized star system in event system lost. Might have been destroyed [AI0]
 at ComputeCaptureSystemLogs in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:426AISTACK[AI] [Important]Invalid colonized star system in event system lost. Might have been destroyed [AI0]
 at ComputeCaptureSystemLogs in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:426AISTACK[AI] [Important]Invalid colonized star system in event system lost. Might have been destroyed [AI0]
 at ComputeCaptureSystemLogs in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:426AISTACK[AI] [Important]Invalid colonized star system in event system lost. Might have been destroyed [AI0]
 at ComputeCaptureSystemLogs in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:426AISTACK[AI] [Important]Invalid colonized star system in event system lost. Might have been destroyed [AI0]
 at ComputeCaptureSystemLogs in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:426AISTACK[AI] Empire 3 has no more design keep last TF composition [AI0]
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:426AISTACK[AI] Unassign fleet 7553/0 from TF [AI0]
 at Unassign in :line 0
 at ManageFront in :line 0
 at Compute in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:426AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:426AISTACKStart 2 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:426AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:457OrderSTACKOrderEntityAction#000001A2, Ticket: 00000107; EmpireIndex:22; AttackFleetAction#1730, InitiatorGUID:7101, Context:7th Slaughtering Horde (7089) (Fleet)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:612OrderSTACKOrderEntityAction#000001A3, Ticket: 00000108; EmpireIndex:22; AttackFleetAction#1731, InitiatorGUID:5825, Context:4th Nimble Shoal (4139) (Fleet)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:612OrderSTACKOrderCreateEncounter#000001A4, Ticket: 00000109, Attacker#7101, Defender#7089, Orbit#747, Encounter#7718
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:612OrderSTACKOrderCompleteMoveToFleetAction#000001A5; EmpireIndex:7; EntityActionId: 1022
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:612AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:612AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:612AISTACK[AI] Want make contract AskAlliance from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:612AISTACK[AI] Want make contract OpenBorders from 3 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:612AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:612AISTACK[AI] Want make contract AskAlliance from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:612AISTACK[AI] Want make contract OpenBorders from 3 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:700BattleSTACKEntering state ServerEncounterState_Setup
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:700OrderSTACKOrderCreateEncounter#000001A6, Ticket: 0000010A, Attacker#5825, Defender#4139, Orbit#318, Encounter#7719
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:700OrderSTACKOrderJoinEncounter#000001A7, Ticket: 0000010B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:700OrderSTACKOrderUpdateVisibility#000001A8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:700AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:700AISTACK[AI] Want make contract AskAlliance from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:700AISTACK[AI] Want make contract OpenBorders from 3 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:700AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:700AISTACK[AI] Want make contract AskAlliance from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:700AISTACK[AI] Want make contract OpenBorders from 3 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:725BattleSTACKEntering state ServerEncounterState_Setup
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:725OrderSTACKOrderTerminateEntityAction#000001A9; EmpireIndex:7; EntityActionId: 1022
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:725AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:725AISTACK[AI] Want make contract AskAlliance from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:725AISTACK[AI] Want make contract OpenBorders from 3 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:814BattleSTACKEntering state ServerEncounterState_RunSimpleBattle
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:814BattleSTACKEntering state ServerEncounterState_ReportValidated
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:814BattleSTACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:814OrderSTACKOrderCompleteMoveToFleetAction#000001AA; EmpireIndex:7; EntityActionId: 1023
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:814OrderSTACKOrderJoinEncounter#000001AB, Ticket: 0000010C
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:814OrderSTACKOrderApplySimplifiedEncounter#000001AC, Ticket: 0000010D; AttackerFleetGUIDToWelcomeCapturedShips: 0, DefenderFleetGUIDToWelcomeCapturedShips: 0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:814AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:814AISTACK[AI] Want make contract AskAlliance from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:814AISTACK[AI] Want make contract OpenBorders from 3 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:872OrderSTACKOrderReportValidatedEncounter#000001AD, Ticket: 0000010E
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:872AISTACK[AI] Want make contract CloseBorders from 5 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:901BattleSTACKEntering state ServerEncounterState_Finalize
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:901BattleSTACKEntering state ServerEncounterState_RunSimpleBattle
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:901BattleSTACKEntering state ServerEncounterState_ReportValidated
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:901BattleSTACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:901OrderSTACKOrderTerminateEntityAction#000001AE; EmpireIndex:7; EntityActionId: 1023
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:901OrderSTACKOrderEntityAction#000001AF; EmpireIndex:22; SiegeStarSystemAction#1732, InitiatorGUID:2254
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:901OrderSTACKOrderSetEncounterContendersState#000001B0, Ticket: 0000010F; EncounterGUID:7718, EmpireIndexes:22 22 1, State:ReportValidated
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:902AISTACK[AI] Want make contract CloseBorders from 5 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:933OrderSTACKOrderFinalizeEncounter#000001B1, Ticket: 00000110
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:934OrderSTACKOrderApplySimplifiedEncounter#000001B2, Ticket: 00000111; AttackerFleetGUIDToWelcomeCapturedShips: 0, DefenderFleetGUIDToWelcomeCapturedShips: 0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:934OrderSTACKOrderReportValidatedEncounter#000001B3, Ticket: 00000112
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:934AISTACK[AI] Cancel task 5658 : can find context 6922 : for empire 6 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:22:953BattleSTACKEntering state ServerEncounterState_Finalize
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:953OrderSTACKOrderTerminateEntityAction#000001B4; EmpireIndex:7; EntityActionId: 1020
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:953OrderSTACKOrderSetEncounterContendersState#000001B5, Ticket: 00000113; EncounterGUID:7719, EmpireIndexes:22 22 7, State:ReportValidated
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:953OrderSTACKOrderFinalizeEncounter#000001B6, Ticket: 00000114
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:22:988AISTACK[AI] Want make contract AskAlliance from 7 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:23:018AISTACK[AI] Want make contract AskAlliance from 7 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:23:094AISTACK[AI] [Important]Stop empire 3 actuators execution after 9 iterations (1 actuator(s) remaining). [AI0]
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:23:095AISTACKStart 29 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:23:095AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:23:129OrderSTACKOrderQueueConstruction#000001B7, Ticket: 00000115; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:129OrderSTACKOrderTransferShips#000001B8, Ticket: 00000116; EmpireIndex:1; ShipGUIDs: [7619], HeroGUID:0, Position:NodeIndex:117, DestinationGarrisonGUID:7725
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:129Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:129AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:129OrderSTACKOrderActivateLaw#000001B9, Ticket: 00000118; EmpireIndex:2; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:7726
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:164OrderSTACKOrderQueueConstruction#000001BA, Ticket: 00000119; EmpireIndex:2
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:164Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:164AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:164OrderSTACKOrderQueueConstruction#000001BB, Ticket: 0000011B; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:164OrderSTACKOrderQueueConstruction#000001BC, Ticket: 0000011C; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:164OrderSTACKOrderQueueConstruction#000001BD, Ticket: 0000011D; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:164OrderSTACKOrderQueueConstruction#000001BE, Ticket: 0000011E; EmpireIndex:3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:164OrderSTACKOrderMoodMessage#000001BF, Ticket: 0000011F; EmpireIndex:3; MoodMessageID:AppeasementCWNeedHelp, TargetEmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:164OrderSTACKOrderCreateDiplomaticContract#000001C0, Ticket: 00000121; EmpireWhichInitiatedIndex:3, EmpireWhichReceivesIndex:1, ContractGUID:7738.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:164DefaultSTACKOrderCreateDiplomaticContract#000001C0, Ticket: 00000121; EmpireWhichInitiatedIndex:3, EmpireWhichReceivesIndex:1, ContractGUID:7738.
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:164DefaultSTACKRegister new contract DiplomaticContract#7738.
 at Register in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:164OrderSTACKOrderUpdateAttitude#000001C1, Ticket: 00000122; EmpireIndex:3; AttitudeName:Distressed, TargetEmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:193Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:193AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:193OrderSTACKOrderQueueConstruction#000001C2, Ticket: 00000124; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:193OrderSTACKOrderQueueConstruction#000001C3, Ticket: 00000125; EmpireIndex:4
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:193Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:193AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:193Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:193AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:193OrderSTACKOrderQueueConstruction#000001C4, Ticket: 00000128; EmpireIndex:6
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:193OrderSTACKOrderQueueResearch#000001C5, Ticket: 00000129; EmpireIndex:6; ConstructibleElementName:TechnologyDefinitionEmpireDevelopmentJuggernaut1, ConstructionGameEntityGUID:7745, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:193Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:193AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:193OrderSTACKOrderQueueConstruction#000001C6, Ticket: 0000012B; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:215OrderSTACKOrderQueueConstruction#000001C7, Ticket: 0000012C; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:215OrderSTACKOrderQueueResearch#000001C8, Ticket: 0000012D; EmpireIndex:7; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade5, ConstructionGameEntityGUID:7751, ResourceStocks:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:215OrderSTACKOrderSelloutTradableResource#000001C9, Ticket: 0000012E; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:215OrderSTACKOrderSelloutTradableResource#000001CA, Ticket: 0000012F; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:215Gameplay, OrderSTACK[Empire 7] OrderAssimilatePopulation preprocessor failed: AffinityBhagabas cannot be assimilated.
 at AssimilatePopulationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:215AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderAssimilatePopulation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:215Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:215AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:215OrderSTACKOrderValidateQuestChoice#000001CB, Ticket: 00000132; EmpireIndex:7
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:215OrderSTACKOrderEntityAction#000001CC, Ticket: 00000133; EmpireIndex:3; AttackFleetAction#1092, InitiatorGUID:3475, Context:8th Ravaging Horde (7454) (Fleet)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:260GameplaySTACKPreprocessor failed because term 'OpenBorders' is not valid to be added in contract #7537.
 at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:260AISTACK[AI] The filling of the contract between empire 3 and empire 6 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:260OrderSTACKOrderUpdateVisibility#000001CD
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:260OrderSTACKOrderFinishDockingFleet#000001CE, Ticket: 00000135; EmpireIndex:1; FleetGUID:7725
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:260OrderSTACKOrderChangeDiplomaticContractState#000001CF; ContractGUID:7738, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:260GameplaySTACKOrderChangeDiplomaticContractState#000001CF; ContractGUID:7738, DiplomaticContractNewState:Negotiation, EmpireWhichProposesEmpirePointCost:0, EmpireWhichReceivesEmpirePointCost:0, EmpireWhichProposesEmpireHonorCost0, EmpireWhichReceivesEmpireHonorCost0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:260GameplaySTACKContract 7738 pass from state Inactive to state Negotiation.
 at IDiplomaticContractManagement.SetDiplomaticState in :line 0
 at SetDiplomaticContractState in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:277OrderSTACKOrderUpdateQuests#000001D0, Ticket: 00000136
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:277OrderSTACKOrderCreateEncounter#000001D1, Ticket: 00000137, Attacker#3475, Defender#7454, Orbit#806, Encounter#7752
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:277OrderSTACKOrderJoinEncounter#000001D2, Ticket: 00000138
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:288BattleSTACKEntering state ServerEncounterState_Setup
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:331BattleSTACKEntering state ServerEncounterState_RunSimpleBattle
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:331BattleSTACKEntering state ServerEncounterState_ReportValidated
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:331BattleSTACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:331OrderSTACKOrderApplySimplifiedEncounter#000001D3, Ticket: 00000139; AttackerFleetGUIDToWelcomeCapturedShips: 0, DefenderFleetGUIDToWelcomeCapturedShips: 0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:331OrderSTACKOrderReportValidatedEncounter#000001D4, Ticket: 0000013A
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:365BattleSTACKEntering state ServerEncounterState_Finalize
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:23:365OrderSTACKOrderFinalizeEncounter#000001D5, Ticket: 0000013B
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:25:105AISTACK[AI] [Event]Remove 219 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:35:25:106AISTACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventGroundBattleSetup,EventGroundBattleSetup,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventEmpireSeen,ScoreProviderEvent,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventShipDesignCreated,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventConstructionQueued,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventConstructionQueued,EventConstructionQueued,EventTimeBubbleCreated,EventShipDesignCreated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventConstructionQueued,EventPopulationAssimilated,EventShipDesignCreated,EventShipDesignCreated,EventFleetStartedMoveToFleetAction,EventShipDesignCreated,EventShipLayoutChanged,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventUniquePlanetDiscovered,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventGroundBattleReport,EventGroundBattleReport,EventLuxuryResourceAcquired,EventQuestBegun,EventQuestUpdated,EventQuestCompleted,EventEmpireSeen,EventEmpireSeen,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventSystemLostToGroundBattle,EventGroundBattleWon,EventGroundBattleOutcomeApplied,EventGroundBattleOutcomeApplied,EventGroundBattleFinished,EventGroundBattleFinished,EventRemainsSpawned,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventEmpireSeen,EventEmpireSeen, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:35:25:106AISTACK[AI] [Event]keep 72 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:35:25:106AISTACK[AI] [Event]keep EventEmpireSeen,EventEmpireSeen,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,AIEventBattleSetup,EventBattleSetup,EventBattleSetup,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventBattleLost,EventBattleWon,EventBattleEnded,EventBattleEnded,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipLevelup,EventBattleLost,EventBattleWon,EventBattleEnded,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventConstructionQueued,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventDiplomaticMoodMessage,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventQuestChoiceMade,EventEmpireSeen,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventQuestUpdated,EventQuestChoiceEnded,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventBattleLost,EventBattleWon,EventBattleEnded,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:35:25:139GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:25:267GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:25:391AISTACKGame object 'Encounter' map to AI snapshot 'EncounterSnapshot'
 at GetOrRegisterContract in :line 0
 at GetOrRegisterContract in :line 0
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:25:701GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:25:722GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:25:867GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:26:262GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:26:262AISTACK[AI] Can't find entity GUID 7101 [AI0]
 at LoadEntityFromGuid in :line 0
 at AfterSynchronize in :line 0
 at ForwardAfterSynchronize in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:26:321AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:26:321AISTACKStart 5 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:26:321AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:26:358OrderSTACKOrderEntityAction#000001D6, Ticket: 0000013C; EmpireIndex:20; GoToFleetAction#279, InitiatorGUID:5024, Context:Path: 18->19, Path: Path: 18->19
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:26:358OrderSTACKOrderEntityAction#000001D7, Ticket: 0000013D; EmpireIndex:20; GoToFleetAction#280, InitiatorGUID:5736, Context:Path: 2->0, Path: Path: 2->0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:26:358GameplaySTACKfleet action with feedback 281 started : ETA 102.833381652832
 at ServerInitialize in :line 0
 at ServerInitialize in :line 0
 at EntityActionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:26:358OrderSTACKOrderEntityAction#000001D8, Ticket: 0000013E; EmpireIndex:20; ColonizeFleetAction#281, InitiatorGUID:5024, Context:Aeri II(Planet 1) (Planet)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:26:358AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:26:383OrderSTACKOrderEntityAction#000001D9, Ticket: 0000013F; EmpireIndex:21; GoToFleetAction#114, InitiatorGUID:5200, Context:Path: 2->0, Path: Path: 2->0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:26:383OrderSTACKOrderEntityAction#000001DA, Ticket: 00000140; EmpireIndex:22; AttackFleetAction#1733, InitiatorGUID:2301, Context:4th Nimble Shoal (4139) (Fleet)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:26:383OrderSTACKOrderEntityAction#000001DB, Ticket: 00000141; EmpireIndex:20; MoveToFleetAction#282, InitiatorGUID:5736, Context:EntityActionContext_Movement, 2->0 (Cost: 0.7878265) from 0 to 0.1374735.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:26:383OrderSTACKOrderCreateEncounter#000001DC, Ticket: 00000142, Attacker#2301, Defender#4139, Orbit#318, Encounter#7758
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:26:383OrderSTACKOrderJoinEncounter#000001DD, Ticket: 00000143
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:26:401BattleSTACKEntering state ServerEncounterState_Setup
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:26:401OrderSTACKOrderUpdateVisibility#000001DE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:26:401OrderSTACKOrderEntityAction#000001DF, Ticket: 00000144; EmpireIndex:21; MoveToFleetAction#115, InitiatorGUID:5200, Context:EntityActionContext_Movement, 2->0 (Cost: 3.150527) from 0 to 0.5497581.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:26:401AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:26:437BattleSTACKEntering state ServerEncounterState_RunSimpleBattle
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:26:437BattleSTACKEntering state ServerEncounterState_ReportValidated
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:26:437BattleSTACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:26:437OrderSTACKOrderApplySimplifiedEncounter#000001E0, Ticket: 00000145; AttackerFleetGUIDToWelcomeCapturedShips: 0, DefenderFleetGUIDToWelcomeCapturedShips: 0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:26:437OrderSTACKOrderReportValidatedEncounter#000001E1, Ticket: 00000146
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:26:465BattleSTACKEntering state ServerEncounterState_Finalize
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:26:465OrderSTACKOrderFinalizeEncounter#000001E2, Ticket: 00000147
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:26:465AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:26:465AISTACK[AI] Want make contract AskAlliance from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:26:465AISTACK[AI] Want make contract OpenBorders from 3 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:26:496AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:26:496AISTACK[AI] Want make contract AskAlliance from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:26:496AISTACK[AI] Want make contract OpenBorders from 3 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:26:557AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:26:557AISTACK[AI] Want make contract AskAlliance from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:26:557AISTACK[AI] Want make contract OpenBorders from 3 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:26:572AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:26:572AISTACK[AI] Want make contract AskAlliance from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:26:572AISTACK[AI] Want make contract OpenBorders from 3 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:26:606AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:26:606AISTACK[AI] Want make contract AskAlliance from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:26:606AISTACK[AI] Want make contract OpenBorders from 3 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:26:670AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:26:670AISTACK[AI] Want make contract AskAlliance from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:26:670AISTACK[AI] Want make contract OpenBorders from 3 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:26:777AISTACK[AI] Want make contract CloseBorders from 5 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:26:817AISTACK[AI] Want make contract CloseBorders from 5 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:26:862AISTACK[AI] Want make contract AskAlliance from 7 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:26:927OrderSTACKOrderUpdateVisibility#000001E3
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:26:927AISTACK[AI] Want make contract AskAlliance from 7 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:26:943AISTACKStart 4 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:26:943AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:26:978OrderSTACKOrderEntityAction#000001E4, Ticket: 00000148; EmpireIndex:1; GoToFleetAction#1017, InitiatorGUID:7725, Context:Path: 117->116, Path: Path: 117->116
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:26:978OrderSTACKOrderQueueConstruction#000001E5, Ticket: 00000149; EmpireIndex:1
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:26:978Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:26:979AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:26:979OrderSTACKOrderEntityAction#000001E6, Ticket: 0000014B; EmpireIndex:1; GoToFleetAction#1018, InitiatorGUID:7621, Context:Path: 117->109->112->110->108->107, Path: Path: 117->109->112->110->108->107
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:26:979AISTACKStart 10 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:26:979AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:27:013OrderSTACKOrderEntityAction#000001E7, Ticket: 0000014C; EmpireIndex:1; GoToFleetAction#1019, InitiatorGUID:7323, Context:Path: 117->109->85, Path: Path: 117->109->85
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:013Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:014AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:014DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
 at CancelLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:014DefaultSTACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).
 at ActivateLawPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:014OrderSTACKOrderEntityAction#000001E8, Ticket: 00000150; EmpireIndex:2; InitiateGuardFleetAction#350, InitiatorGUID:7543, Context:Betel (764) (StarSystemNode), Path: Betel (764) (StarSystemNode)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:014OrderSTACKOrderEntityAction#000001E9, Ticket: 00000151; EmpireIndex:2; GoToFleetAction#351, InitiatorGUID:7456, Context:Path: 112->109, Path: Path: 112->109
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:040OrderSTACKOrderEntityAction#000001EA, Ticket: 00000152; EmpireIndex:3; InitiateGuardFleetAction#1093, InitiatorGUID:7695, Context:Rukbat (492) (StarSystemNode), Path: Rukbat (492) (StarSystemNode)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:040Gameplay, OrderSTACK[Empire 3] OrderQueueConstruction preprocessor failed: Prerequisites are not met.
 at QueueConstructionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:040AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:040Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:040AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:040OrderSTACKOrderEntityAction#000001EB, Ticket: 00000155; EmpireIndex:3; GoToFleetAction#1094, InitiatorGUID:6285, Context:Path: 23->19->18, Path: Path: 23->19->18
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:040OrderSTACKOrderEntityAction#000001EC, Ticket: 00000156; EmpireIndex:1; MoveToFleetAction#1020, InitiatorGUID:7621, Context:EntityActionContext_Movement, 117->109 (Cost: 5.845562) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:040OrderSTACKOrderEntityAction#000001ED, Ticket: 00000157; EmpireIndex:1; MoveToFleetAction#1021, InitiatorGUID:7725, Context:EntityActionContext_Movement, 117->116 (Cost: 6) from 0 to 0.5867207.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:040OrderSTACKOrderEntityAction#000001EE; EmpireIndex:2; GuardEmpireLocalAction#352, InitiatorGUID:993, Context:Betel (764) (StarSystemNode)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:040GameplaySTACKCancelling actions on Betel (764) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 2
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:040AISTACKStart 8 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:27:040AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:27:074OrderSTACKOrderEntityAction#000001EF, Ticket: 00000158; EmpireIndex:1; MoveToFleetAction#1022, InitiatorGUID:7323, Context:EntityActionContext_Movement, 117->109 (Cost: 5.845562) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:074OrderSTACKOrderEntityAction#000001F0, Ticket: 00000159; EmpireIndex:2; MoveToFleetAction#353, InitiatorGUID:7456, Context:EntityActionContext_Movement, 112->109 (Cost: 5.677055) from 0 to 0.5038731.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:074OrderSTACKOrderEntityAction#000001F1; EmpireIndex:3; GuardEmpireLocalAction#1095, InitiatorGUID:994, Context:Rukbat (492) (StarSystemNode)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:074GameplaySTACKCancelling actions on Rukbat (492) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:074GameplaySTACKPreprocessor failed because term 'DeclareWar' is not valid to be added in contract #7738.
 at ChangeDiplomaticContractTermsCollectionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:074AISTACK[AI] The filling of the contract between empire 3 and empire 1 has failed. OrderChangeDiplomaticContractTermsCollection failed to be processed. [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:074OrderSTACKOrderEntityAction#000001F2, Ticket: 0000015B; EmpireIndex:3; GoToFleetAction#1096, InitiatorGUID:2639, Context:Path: 83->103->102, Path: Path: 83->103->102
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:074Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:074AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:074Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:074AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:074Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:074AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:074OrderSTACKOrderEntityAction#000001F3, Ticket: 0000015F; EmpireIndex:6; GoToFleetAction#349, InitiatorGUID:7364, Context:Path: 89->81, Path: Path: 89->81
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:074Gameplay, OrderSTACK[Empire 7] OrderAssimilatePopulation preprocessor failed: AffinityBhagabas cannot be assimilated.
 at AssimilatePopulationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:074AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderAssimilatePopulation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:074Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:074AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:074OrderSTACKOrderTransferShips#000001F4, Ticket: 00000162; EmpireIndex:7; ShipGUIDs: [3051, 3695, 2766, 3048], HeroGUID:0, Position:NodeIndex:-1, DestinationGarrisonGUID:7468
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:099OrderSTACKOrderEntityAction#000001F5, Ticket: 00000163; EmpireIndex:3; MoveToFleetAction#1097, InitiatorGUID:6285, Context:EntityActionContext_Movement, 23->19 (Cost: 3.884041) from 0 to 0.5832637.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:101OrderSTACKOrderEntityAction#000001F6, Ticket: 00000164; EmpireIndex:3; MoveToFleetAction#1098, InitiatorGUID:2639, Context:EntityActionContext_Movement, 83->103 (Cost: 5.518351) from 0 to 0.160797.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:101OrderSTACKOrderEntityAction#000001F7, Ticket: 00000165; EmpireIndex:6; MoveToFleetAction#350, InitiatorGUID:7364, Context:EntityActionContext_Movement, 89->81 (Cost: 0.334461) from 0 to 0.03146512.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:27:428OrderSTACKOrderUpdateVisibility#000001F8
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:024AISTACK[AI] [Event]Remove 72 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:35:29:024AISTACK[AI] [Event]Remove EventEmpireSeen,EventEmpireSeen,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,AIEventBattleSetup,EventBattleSetup,EventBattleSetup,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventBattleLost,EventBattleWon,EventBattleEnded,EventBattleEnded,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipLevelup,EventBattleLost,EventBattleWon,EventBattleEnded,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventConstructionQueued,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventDiplomaticMoodMessage,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventQuestChoiceMade,EventEmpireSeen,EventDiplomaticContractStateChange,EventDiplomaticContractStateChange,EventQuestUpdated,EventQuestChoiceEnded,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventBattleLost,EventBattleWon,EventBattleEnded,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:35:29:024AISTACK[AI] [Event]keep 42 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:35:29:024AISTACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventFleetStartedMoveToFleetAction,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventBattleLost,EventBattleEnded,EventBattleWon,EventBattleEnded,EventEmpireSeen,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:35:29:060GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:152OrderSTACKOrderUpdateVisibility#000001F9
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:207GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:397AISTACK[AI] Can't find entity GUID 2301 [AI0]
 at LoadEntityFromGuid in :line 0
 at AfterSynchronize in :line 0
 at ForwardAfterSynchronize in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:29:397AISTACK[AI] Can't find entity GUID 4139 [AI0]
 at LoadEntityFromGuid in :line 0
 at AfterSynchronize in :line 0
 at ForwardAfterSynchronize in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:29:397AISTACK[AI] Can't find entity GUID 7101 [AI0]
 at LoadEntityFromGuid in :line 0
 at AfterSynchronize in :line 0
 at ForwardAfterSynchronize in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:29:397AISTACK[AI] Can't find entity GUID 2301 [AI0]
 at LoadEntityFromGuid in :line 0
 at AfterSynchronize in :line 0
 at ForwardAfterSynchronize in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:29:397AISTACK[AI] Can't find entity GUID 4139 [AI0]
 at LoadEntityFromGuid in :line 0
 at AfterSynchronize in :line 0
 at ForwardAfterSynchronize in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:29:430GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:430AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:29:552GameplaySTACKfleet action with feedback 281 finished : ETA 102.833381652832, Game.Time 103.940689086914, true ETA 103.833381652832
 at ServerUpdate in :line 0
 at ServerUpdate in :line 0
 at IGameStateUpdatable.Update in :line 0
 at Update in :line 0
 at Run in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:552OrderSTACKOrderCompleteMoveToFleetAction#000001FA; EmpireIndex:20; EntityActionId: 282
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:552OrderSTACKOrderTerminateEntityAction#000001FB; EmpireIndex:20; EntityActionId: 281
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:552GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:552GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:552GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:552GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:552GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:552GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:552GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:552GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:552GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:552GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:552GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:552GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:552GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:552GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:552GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:552GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:552GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:552GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:552GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:552GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:552GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:552GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:552GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:552GUISTACKTrying to unregister a GalaxyHangar which wasn't registered.
 at Unregister in :line 0
 at SetVisible in :line 0
 at RefreshVisibility in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at GameEntityRepository_GameEntityRepositoryChange in :line 0
 at OnGameEntityRepositoryChange in :line 0
 at Register in :line 0
 at AddHangarTo in :line 0
 at InitializeColonizedStarSystem in :line 0
 at CreateColonizedStarSystem in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:552GameplaySTACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated
 at AddPopulation in :line 0
 at CreateStarSystemAndTransferPlanetsAndPopulationsFromModel in :line 0
 at ColonizePlanetAndStarSystem in :line 0
 at ColonizePlanet in :line 0
 at ClientTerminate in :line 0
 at ClientExecute in :line 0
 at DoTerminateAction in :line 0
 at TerminateEntityAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:552OrderSTACKOrderUpdateVisibility#000001FC
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:552AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:29:552AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:29:552AISTACK[AI] Want make contract AskAlliance from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:29:552AISTACK[AI] Want make contract OpenBorders from 3 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:29:581OrderSTACKOrderTerminateEntityAction#000001FD; EmpireIndex:20; EntityActionId: 282
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:581OrderSTACKOrderCancelFleetMission#000001FE
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:581OrderSTACKOrderCancelFleetMission#000001FF
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:581OrderSTACKOrderCancelFleetMission#00000200
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:581OrderSTACKOrderUpdateAutoImprovements#00000201, ColonizedStarSystemGUID:7754, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:581AISTACK[AI] Unassign fleet 7695/0 from TF [AI0]
 at Unassign in :line 0
 at UnassignInstance in :line 0
 at ValidateInstanceAssignation in :line 0
 at ValidateInstanceAssignation in :line 0
 at AllocateResources in :line 0
 at AllocateResources in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:29:581AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:29:581AISTACK[AI] Want make contract AskAlliance from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:29:581AISTACK[AI] Want make contract OpenBorders from 3 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:29:600OrderSTACKOrderUpdateAutoImprovements#00000202, ColonizedStarSystemGUID:7754, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:622AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:29:622AISTACK[AI] Want make contract AskAlliance from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:29:622AISTACK[AI] Want make contract OpenBorders from 3 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:29:667AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:29:667AISTACK[AI] Want make contract AskAlliance from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:29:667AISTACK[AI] Want make contract OpenBorders from 3 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:29:706AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:29:706AISTACK[AI] Want make contract AskAlliance from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:29:706AISTACK[AI] Want make contract OpenBorders from 3 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:29:737OrderSTACKOrderCompleteMoveToFleetAction#00000203; EmpireIndex:6; EntityActionId: 350
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:737OrderSTACKOrderCompleteMoveToFleetAction#00000204; EmpireIndex:21; EntityActionId: 115
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:737OrderSTACKOrderUpdateVisibility#00000205
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:737OrderSTACKOrderTerminateEntityAction#00000206; EmpireIndex:6; EntityActionId: 350
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:737OrderSTACKOrderTerminateEntityAction#00000207; EmpireIndex:21; EntityActionId: 115
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:29:737AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:29:737AISTACK[AI] Want make contract AskAlliance from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:29:738AISTACK[AI] Want make contract OpenBorders from 3 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:29:773AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:29:773AISTACK[AI] Want make contract AskAlliance from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:29:773AISTACK[AI] Want make contract OpenBorders from 3 to 6 at decision 3 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:29:917AISTACK[AI] Want make contract CloseBorders from 5 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:29:917AISTACK[AI] Want make contract CloseBorders from 5 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:30:000AISTACK[AI] Cancel task 6895 : can find context 4139 : for empire 7 [AI0]
 at ShouldRemoveBlackboardMessage in :line 0
 at RemoveWhere in :line 0
 at CleanBlackboard in :line 0
 at PrepareDecisionFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:30:000AISTACK[AI] Want make contract AskAlliance from 7 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:30:038AISTACK[AI] Want make contract AskAlliance from 7 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:30:083AISTACKStart 12 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:30:083AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:30:121Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:121AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:122Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:122AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:122OrderSTACKOrderEntityAction#00000208, Ticket: 00000168; EmpireIndex:2; GoToFleetAction#354, InitiatorGUID:7543, Context:Path: 112->109, Path: Path: 112->109
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:122Gameplay, OrderSTACK[Empire 3] OrderQueueConstruction preprocessor failed: Prerequisites are not met.
 at QueueConstructionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:122AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:122Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:122AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:122Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:122AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:122Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:122AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:122Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:122AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:122Gameplay, OrderSTACK[Empire 7] OrderAssimilatePopulation preprocessor failed: AffinityBhagabas cannot be assimilated.
 at AssimilatePopulationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:122AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderAssimilatePopulation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:122Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:122AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:122OrderSTACKOrderEntityAction#00000209, Ticket: 00000170; EmpireIndex:7; GoToFleetAction#1025, InitiatorGUID:6841, Context:Path: 49->48, Path: Path: 49->48
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:122OrderSTACKOrderEntityAction#0000020A, Ticket: 00000171; EmpireIndex:7; AttackFleetAction#1026, InitiatorGUID:7468, Context:3rd Brutal Pirates (5825) (Fleet)
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:122OrderSTACKOrderCreateEncounter#0000020B, Ticket: 00000172, Attacker#7468, Defender#5825, Orbit#318, Encounter#7763
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:122OrderSTACKOrderJoinEncounter#0000020C, Ticket: 00000173
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:163BattleSTACKEntering state ServerEncounterState_Setup
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:163OrderSTACKOrderEntityAction#0000020D, Ticket: 00000174; EmpireIndex:2; MoveToFleetAction#355, InitiatorGUID:7543, Context:EntityActionContext_Movement, 112->109 (Cost: 4.303308) from 0 to 0.3819446.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:163OrderSTACKOrderEntityAction#0000020E, Ticket: 00000175; EmpireIndex:7; MoveToFleetAction#1027, InitiatorGUID:6841, Context:EntityActionContext_Movement, 49->48 (Cost: 3.442935) from 0 to 0.3428435.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:187BattleSTACKEntering state ServerEncounterState_RunSimpleBattle
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:187BattleSTACKEntering state ServerEncounterState_ReportValidated
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:187BattleSTACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:187OrderSTACKOrderApplySimplifiedEncounter#0000020F, Ticket: 00000176; AttackerFleetGUIDToWelcomeCapturedShips: 0, DefenderFleetGUIDToWelcomeCapturedShips: 0
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:187OrderSTACKOrderReportValidatedEncounter#00000210, Ticket: 00000177
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:221BattleSTACKEntering state ServerEncounterState_Finalize
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at UpdateEncounters in :line 0
 at Run in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:221OrderSTACKOrderUpdateVisibility#00000211
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:221OrderSTACKOrderEntityAction#00000212; EmpireIndex:22; SiegeStarSystemAction#1734, InitiatorGUID:2246
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:221OrderSTACKOrderFinalizeEncounter#00000213, Ticket: 00000178
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:354OrderSTACKOrderCompleteMoveToFleetAction#00000214; EmpireIndex:3; EntityActionId: 1098
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:354OrderSTACKOrderTerminateEntityAction#00000215; EmpireIndex:3; EntityActionId: 1098
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:487OrderSTACKOrderUpdateVisibility#00000216
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:674OrderSTACKOrderCompleteMoveToFleetAction#00000217; EmpireIndex:3; EntityActionId: 1097
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:674OrderSTACKOrderUpdateVisibility#00000218
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:30:674OrderSTACKOrderTerminateEntityAction#00000219; EmpireIndex:3; EntityActionId: 1097
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:31:071OrderSTACKOrderCompleteMoveToFleetAction#0000021A; EmpireIndex:1; EntityActionId: 1020
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:31:071OrderSTACKOrderTerminateEntityAction#0000021B; EmpireIndex:1; EntityActionId: 1020
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:31:104OrderSTACKOrderCompleteMoveToFleetAction#0000021C; EmpireIndex:1; EntityActionId: 1022
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:31:104OrderSTACKOrderEntityAction#0000021D, Ticket: 00000179; EmpireIndex:1; MoveToFleetAction#1023, InitiatorGUID:7621, Context:EntityActionContext_Movement, 109->112 (Cost: 5.154438) from 0 to 0.4574876.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:31:104OrderSTACKOrderTerminateEntityAction#0000021E; EmpireIndex:1; EntityActionId: 1022
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:31:137OrderSTACKOrderEntityAction#0000021F, Ticket: 0000017A; EmpireIndex:1; MoveToFleetAction#1024, InitiatorGUID:7323, Context:EntityActionContext_Movement, 109->85 (Cost: 1.394633) from 0 to 1.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:31:400OrderSTACKOrderCompleteMoveToFleetAction#00000220; EmpireIndex:2; EntityActionId: 353
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:31:400OrderSTACKOrderTerminateEntityAction#00000221; EmpireIndex:2; EntityActionId: 353
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:31:470OrderSTACKOrderCompleteMoveToFleetAction#00000222; EmpireIndex:1; EntityActionId: 1021
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:31:470OrderSTACKOrderTerminateEntityAction#00000223; EmpireIndex:1; EntityActionId: 1021
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:32:102AISTACK[AI] [Event]Remove 42 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:35:32:102AISTACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventFleetStartedMoveToFleetAction,EventShipDestroyed,EventGarrisonCompositionChanged,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventBattleLost,EventBattleEnded,EventBattleWon,EventBattleEnded,EventEmpireSeen,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:35:32:103AISTACK[AI] [Event]keep 129 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:35:32:103AISTACK[AI] [Event]keep EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostConcurrenced,EventShipDestroyed,EventGarrisonCompositionChanged,EventOutpostCreated,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventShipDestroyed,EventGarrisonCompositionChanged,EventBattleEnded,EventBattleLost,EventBattleEnded,EventSystemBesieged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:35:32:137GameServerSTACKGameServerState_Turn_AI_PrepareSync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:32:271GameServerSTACKGameServerState_Turn_AI_Sync
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:32:415AISTACK[AI] Can't find entity GUID 5825 [AI0]
 at LoadEntityFromGuid in :line 0
 at AfterSynchronize in :line 0
 at ForwardAfterSynchronize in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:32:415AISTACK[AI] Can't find entity GUID 2301 [AI0]
 at LoadEntityFromGuid in :line 0
 at AfterSynchronize in :line 0
 at ForwardAfterSynchronize in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:32:415AISTACK[AI] Can't find entity GUID 4139 [AI0]
 at LoadEntityFromGuid in :line 0
 at AfterSynchronize in :line 0
 at ForwardAfterSynchronize in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:32:415AISTACK[AI] Can't find entity GUID 5825 [AI0]
 at LoadEntityFromGuid in :line 0
 at AfterSynchronize in :line 0
 at ForwardAfterSynchronize in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:32:415AISTACK[AI] Can't find entity GUID 7101 [AI0]
 at LoadEntityFromGuid in :line 0
 at AfterSynchronize in :line 0
 at ForwardAfterSynchronize in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:32:415AISTACK[AI] Can't find entity GUID 5825 [AI0]
 at LoadEntityFromGuid in :line 0
 at AfterSynchronize in :line 0
 at ForwardAfterSynchronize in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:32:415AISTACK[AI] Can't find entity GUID 2301 [AI0]
 at LoadEntityFromGuid in :line 0
 at AfterSynchronize in :line 0
 at ForwardAfterSynchronize in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:32:415AISTACK[AI] Can't find entity GUID 4139 [AI0]
 at LoadEntityFromGuid in :line 0
 at AfterSynchronize in :line 0
 at ForwardAfterSynchronize in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:32:452GameServerSTACKGameServerState_Turn_Main
 at Begin in :line 0
 at Begin in :line 0
 at RefreshState in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:32:467AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:32:496AISTACK[AI] Want make contract GeneratePressure from 1 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:32:595AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:32:595AISTACK[AI] Want make contract AskAlliance from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:32:640AISTACK[AI] Unassign fleet 3475/0 from TF [AI0]
 at Unassign in :line 0
 at ValidateInstanceAssignation in :line 0
 at ValidateInstanceAssignation in :line 0
 at AllocateResources in :line 0
 at AllocateResources in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:32:640AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:32:640AISTACK[AI] Want make contract AskAlliance from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:32:668AISTACK[AI] Want make contract GeneratePressure from 3 to 2 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:32:668AISTACK[AI] Want make contract AskAlliance from 3 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:32:788AISTACK[AI] Want make contract CloseBorders from 5 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:32:827AISTACK[AI] Want make contract CloseBorders from 5 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:32:869AISTACK[AI] Want make contract AskAlliance from 7 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:32:893OrderSTACKOrderUpdateVisibility#00000224
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:32:938AISTACK[AI] Want make contract AskAlliance from 7 to 4 at decision 0 [AI0]
 at GenerateDecision in :line 0
 at ContinueDecision in :line 0
 at GetParents in :line 0
 at ContinueDecision in :line 0
 at GetContexts in :line 0
 at GenerateFor in :line 0
 at RunDecisionNetworkFor in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:32:975AISTACKStart 11 order messages treatment (delayed over 0ms).
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:32:975AISTACKEnd order messages treatement.
 at PretreatMessages in :line 0
 at TreatMessages in :line 0
 at Run in :line 0
 at Run in :line 0
 at WorkerThreadRun in :line 0
15:35:33:006OrderSTACKOrderCreateDiplomaticContract#00000225, Ticket: 0000017C; EmpireWhichInitiatedIndex:3, EmpireWhichReceivesIndex:2, ContractGUID:7765.
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:33:006DefaultSTACKOrderCreateDiplomaticContract#00000225, Ticket: 0000017C; EmpireWhichInitiatedIndex:3, EmpireWhichReceivesIndex:2, ContractGUID:7765.
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:33:006DefaultSTACKRegister new contract DiplomaticContract#7765.
 at Register in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:33:006Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:33:006AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:33:006Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:33:006AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:33:006OrderSTACKOrderEntityAction#00000226, Ticket: 0000017F; EmpireIndex:3; GoToFleetAction#1099, InitiatorGUID:7695, Context:Path: 74->75->84->82->83, Path: Path: 74->75->84->82->83
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:33:006Gameplay, OrderSTACK[Empire 3] OrderQueueConstruction preprocessor failed: Prerequisites are not met.
 at QueueConstructionPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at PreprocessOrder in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:33:006AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfIndustry/OrderQueueConstruction [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:33:006Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
 at StartHackingOperationPreprocessor in :line 0
 at InternalInvoke in :line 0
 at Invoke in :line 0
 at Invoke in :line 0
 at Preprocess in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:33:006AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnMessageProcessed in :line 0
 at OnOrderProcessed in :line 0
 at Raise in :line 0
 at OnTicketRaised in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:33:006OrderSTACKOrderEntityAction#00000227, Ticket: 00000182; EmpireIndex:4; OutpostActionStealGrowth2#919, InitiatorGUID:7631
 at Log in :line 0
 at MoveNext in :line 0
 at Run in :line 0
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:33:006DefaultSTACKArgument is out of range. Parameter name: index
 at get_Item in :line 0
 at get_Item in :line 0
 at ClientInitialize in :line 0
 at ClientExecute in :line 0
 at ExecuteAction in :line 0
 at MoveNext in :line 0
 at Run in :line 0
15:35:33:008DefaultSTACKThe order processing has raised an exception. Exception: System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[ColonizedPlanet].get_Item (Int32 index) [0x00000] in :0 at System.Collections.ObjectModel.ReadOnlyCollection`1[ColonizedPlanet].get_Item (Int32 index) [0x00000] in :0 at OutpostAction.ClientInitialize () [0x00000] in :0 at EntityAction.ClientExecute () [0x00000] in :0 at DepartmentOfLabour.ExecuteAction (.EntityAction action) [0x00000] in :0 at DepartmentOfLabour+c__Iterator4.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 .
 at ProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at UpdateMessageBoxAndProcessOrders in :line 0
 at Update in :line 0
 at LateUpdate in :line 0
15:35:33:200PrismSTACKError: {"error message":"Argument is out of range.\r\nParameter name: index","callstack":" at get_Item in :line 0\n at get_Item in :line 0\n at ClientInitialize in :line 0\n at ClientExecute in :line 0\n at ExecuteAction in :line 0\n at MoveNext in :line 0\n at Run in :line 0\n","turn":73,"gameID":"5ba17ea3-f9c7-4d2e-8eb5-dc74ff94b6f2","eventID":"5.19.01","eventName":"Error","steamID":"76561197960267366","gamecode":"392110","sessionID":"2533c7e529d3496ea67ec2fac5c7d738","eventTimestampClient":"2020-11-11T15:35:33.007"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:35:33:991PrismSTACKError: {"error message":"The order processing has raised an exception. Exception: System.ArgumentOutOfRangeException: Argument is out of range.\r\nParameter name: index\r\n at System.Collections.Generic.List`1[ColonizedPlanet].get_Item (Int32 index) [0x00000] in :0 \r\n at System.Collections.ObjectModel.ReadOnlyCollection`1[ColonizedPlanet].get_Item (Int32 index) [0x00000] in :0 \r\n at OutpostAction.ClientInitialize () [0x00000] in :0 \r\n at EntityAction.ClientExecute () [0x00000] in :0 \r\n at DepartmentOfLabour.ExecuteAction (.EntityAction action) [0x00000] in :0 \r\n at DepartmentOfLabour+c__Iterator4.MoveNext () [0x00000] in :0 \r\n at Amplitude.Coroutine.Run () [0x00000] in :0 .","callstack":" at ProcessOrders in :line 0\n at UpdateMessageBoxAndProcessOrders in :line 0\n at UpdateMessageBoxAndProcessOrders in :line 0\n at Update in :line 0\n at LateUpdate in :line 0\n","turn":73,"gameID":"5ba17ea3-f9c7-4d2e-8eb5-dc74ff94b6f2","eventID":"5.19.01","eventName":"Error","steamID":"76561197960267366","gamecode":"392110","sessionID":"2533c7e529d3496ea67ec2fac5c7d738","eventTimestampClient":"2020-11-11T15:35:33.825"}
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:35:34:987AISTACK[AI] [Event]Remove 129 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:35:34:987AISTACK[AI] [Event]Remove EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostConcurrenced,EventShipDestroyed,EventGarrisonCompositionChanged,EventOutpostCreated,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventShipDestroyed,EventGarrisonCompositionChanged,EventBattleEnded,EventBattleLost,EventBattleEnded,EventSystemBesieged,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:35:34:987AISTACK[AI] [Event]keep 1 events [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:35:34:987AISTACK[AI] [Event]keep EventFleetMoveStarted, [AI0]
 at BeforeSynchronization in :line 0
 at SnapshotRepository_OnSynchronizationBegin in :line 0
 at StartSynchronization in :line 0
 at Update in :line 0
 at Update in :line 0
 at Run in :line 0
15:35:51:286DefaultSTACKExitToDesktop
 at OnExitToDesktopConfirmation in :line 0
 at OnValidateCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:35:51:287DefaultSTACKApplication is shutting down...
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
 at StartCoroutine_Auto_Internal in :line 0
 at StartCoroutine in :line 0
 at StartCoroutine in :line 0
 at Quit in :line 0
 at OnExitToDesktopConfirmation in :line 0
 at OnValidateCb in :line 0
 at SendMessage in :line 0
 at HandleMouseUpOrDown in :line 0
 at MouseUp in :line 0
 at SendMessage in :line 0
 at SendMessage in :line 0
 at UpdateInteractivity in :line 0
 at LateUpdate in :line 0
15:35:54:473DefaultSTACKApplication shudown complete.
 at MoveNext in :line 0
 at Run in :line 0
 at MoveNext in :line 0
 at InvokeMoveNext in :line 0
15:35:54:473AudioSTACKThe Wwise sound engine has been released.
 at ReleaseWwise in :line 0
 at OnApplicationQuit in :line 0
15:35:54:473PrismSTACKApplication End: {"eventID":"5.02.01","eventName":"Application End","steamID":"76561197960267366","gamecode":"392110","sessionID":"2533c7e529d3496ea67ec2fac5c7d738","eventTimestampClient":"2020-11-11T15:35:51.432"}
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SendEventSynchrone in :line 0
 at OnApplicationQuit in :line 0
15:35:54:473PrismSTACKSendEventsCoroutine(Application End) took 633ms
 at SendEventSynchrone in :line 0
 at OnApplicationQuit in :line 0
15:35:54:473PrismSTACKGame Session-Close: {"eventID":"1.22.01","eventName":"Game Session-Close","steamID":"76561197960267366","gamecode":"392110","sessionID":"2533c7e529d3496ea67ec2fac5c7d738","eventTimestampClient":"2020-11-11T15:35:52.066"}
 at MoveNext in :line 0
 at Run in :line 0
 at RunUntilIsFinished in :line 0
 at SendEventSynchrone in :line 0
 at OnApplicationQuit in :line 0
15:35:54:473PrismSTACKSendEventsCoroutine(Game Session-Close) took 616ms
 at SendEventSynchrone in :line 0
 at OnApplicationQuit in :line 0
15:35:54:473DefaultSTACK[ENABLE_PROFILER || UNITY_EDITOR] Releasing all managers...
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:35:54:473AISTACKStart AI0 releasing
 at UnloadCurrentAI in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:35:54:473AudioSTACKReleasing all audio modules...
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:35:54:473AudioSTACKWwise: Fail to unload bank Default_SoundBank (-157254928)
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at Release in :line 0
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:35:54:473AudioSTACKWwise: Fail to unload bank G_GUI (795111208)
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at Release in :line 0
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:35:54:473AudioSTACKWwise: Fail to unload bank G_Music (795111208)
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at Release in :line 0
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:35:54:473AudioSTACKWwise: Fail to unload bank G_Ambiances (795111208)
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at Release in :line 0
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:35:54:473AudioSTACKWwise: Fail to unload bank G_GroundBattle (795111208)
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at Release in :line 0
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:35:54:473AudioSTACKWwise: Fail to unload bank Event (795111208)
 at UnloadBank in :line 0
 at UnloadBank in :line 0
 at UnloadBanks in :line 0
 at Release in :line 0
 at ReleaseAudioModules in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:35:54:473AudioSTACKThe audio manager has been released.
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:35:54:473DefaultSTACKSteam achievement manager has been released.
 at Releasing in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:35:54:473GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1
 at ReleaseShipView in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:35:54:473GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1
 at ReleaseShipView in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:35:54:473GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1
 at ReleaseShipView in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:35:54:473GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1
 at ReleaseShipView in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at OnGameReleasing in :line 0
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:35:54:473DefaultSTACKMemoryStreamPool: 9 pooled streams.
 at Releasing in :line 0
 at Release in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:35:54:473DefaultSTACK[ENABLE_PROFILER || UNITY_EDITOR] Unloading runtime...
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:35:54:473DefaultSTACKFlushing diagnostics before closing streams...
 at CloseDiagnosticsLogFile in :line 0
 at OnApplicationQuit in :line 0
 at OnApplicationQuit in :line 0
15:35:54:473AISTACKRelease AI modules.
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
15:35:54:473AISTACK[AI] Wait for ai module 'E.N.F.E.R' releasing ... [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
15:35:54:473AISTACK[AI] AI module 'E.N.F.E.R' released. [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
15:35:54:473AISTACK[AI] Wait for ai module 'Communication' releasing ... [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
15:35:54:473AISTACK[AI] AI module 'Communication' released. [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
15:35:54:474AISTACK[AI] Wait for ai module 'Debug' releasing ... [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
15:35:54:474AISTACK[AI] AI module 'Debug' released. [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
15:35:54:474AISTACK[AI] Wait for ai module 'Diagnostics' releasing ... [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
15:35:54:474AISTACK[AI] AI module 'Diagnostics' released. [AI0]
 at Release in :line 0
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
15:35:54:474AISTACKAI modules released
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
15:35:54:474AISTACKAI modules disposed
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
15:35:54:474AISTACKAI app domain unloaded
 at Release in :line 0
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
15:35:54:474AISTACKAI0 has been correctly released
 at Release in :line 0
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0
15:35:54:474AISTACKAI0 has been released in 1438.0216ms
 at ReleaseAIAsync in :line 0
 at ParameterizedJob in :line 0